Article View: alt.games.command.and.conquer
Article #16955Re: Making money
From: Olaf van der Spek
Date: Thu, 21 Jan 1999 00:00
Date: Thu, 21 Jan 1999 00:00
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1936 bytes
TCipollina heeft geschreven in bericht <01be44dc$582d24c0$938fd2cc@compaq>... >oh. >i think we are in two different contexts >i am talking about singleplayer , just before the end of certain missions Yes, I know. But this method works well in both single- and multiplayer. And it's possible to store much money while there is still an enemy (also in singleplayer). >(so no enemy to worry about, and you own almost the entire map) >you can build build build >then sell sell sell >and money is carried forwards to the next level... > >but you do bring up and interesting point about canceling a build, i do >believe the tiberium is converted to cold hard cash with no discount, so I think it is. >one may get twice the money! >oh great, another idea to research! >thanks >-- >Fight Win Prevail >But Never Cheat > >Olaf van der Spek <Sp...@EuroNet.NL> wrote in article ><785ffc$6dg$1...@beast.euro.net>... >> Hi, >> >> This is a reply to TCipllina. >> With my method, you don't need much space. You can use my method while in >> combat and the opponent doesn't have a chance of destroying your siles >(and >> money with it). >> Also, I guess with my method you have twice the money. >> >> -- >> >> Olaf van der Spek >> Almere, Holland >> Sp...@EuroNet.NL >> >> >>
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From: "Olaf van der Spek" <Sp...@EuroNet.NL> Subject: Re: Making money Date: 1999/01/21 Message-ID: <786f19$1lhm$1@beast.euro.net> X-Deja-AN: 435109979 References: <785ffc$6dg$1@beast.euro.net> <01be44dc$582d24c0$938fd2cc@compaq> X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 X-Complaints-To: ab...@euronet.nl X-Trace: beast.euro.net 916897641 54838 194.134.8.56 (21 Jan 1999 05:47:21 GMT) Organization: EuroNet Internet NNTP-Posting-Date: 21 Jan 1999 05:47:21 GMT Newsgroups: alt.games.command.and.conquer MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit