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Article #14894

Re: Gunboats on GDI level 9

#14894
From: Christopher Hill
Date: Wed, 29 Jul 1998 00:00
48 lines
2063 bytes
Not if you get rid of the obelisks quickly enough.
--

' Ore stabit fortis a fine placet ore stat '
(found on a park bench)
christop...@ukonline.co.uk

Donald Lee wrote in message ...
>Hi,
>
> I was wondering why the gunboats wouldn't fire on the base when
>the mission started.
>
> Question: You still had gunboats at the end of the mission?  I ask
>because the NOD obelisk zapped my gunboats one by one at the beginning of
>the mission.
>
> So, perhaps the bug for you is that the obelisk should've
>destroyed the gunboats first. :)
>
>Donald
>
>
>
>|~\ _  _  _ | _|  |  _  _              le...@sfsu.edu
>|_/(_)| |(_||(_|  |_(/_(/_     http://userwww.sfsu.edu/~leed
>Apple II user since 1983     Quote of the week: "So many adventures
>couldn't happen today, so many songs we forgot to play, so many dreams
>swingin' out of the blue, oh let them come true."    "Forever Young"
>                                                      by DJ Company
>
>On Sun, 26 Jul 1998 poly...@my-dejanews.com wrote:
>
>>
>>
>>     On GDI level 9 I cannot convince the gunboats to do anything
>> useful (such as firing on the NOD base as advertised in the pre-level
>> video) even after all the turrets and the obelisk are dead.  I have
>> won the level without them, but I'm wondering whether anyone else
>> has encountered this bug.
>>
>> - j
>>
>> -----== Posted via Deja News, The Leader in Internet Discussion ==-----
>> http://www.dejanews.com/rg_mkgrp.xp   Create Your Own Free Member Forum
>>
>>
>
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From: "Christopher Hill" <christop...@ukonline.co.uk>
Subject: Re: Gunboats on GDI level 9
Date: 1998/07/29
Message-ID: <6pn36p$d0u$1@morse.news.easynet.net>
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