Article View: alt.games.command.and.conquer
Article #14893Re: Gunboats on GDI level 9
From: Donald Lee
Date: Tue, 28 Jul 1998 00:00
Date: Tue, 28 Jul 1998 00:00
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1749 bytes
Hi,
I was wondering why the gunboats wouldn't fire on the base when
the mission started.
Question: You still had gunboats at the end of the mission? I ask
because the NOD obelisk zapped my gunboats one by one at the beginning of
the mission.
So, perhaps the bug for you is that the obelisk should've
destroyed the gunboats first. :)
Donald
|~\ _ _ _ | _| | _ _ le...@sfsu.edu
|_/(_)| |(_||(_| |_(/_(/_ http://userwww.sfsu.edu/~leed
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by DJ Company
On Sun, 26 Jul 1998 poly...@my-dejanews.com wrote:
>
>
> On GDI level 9 I cannot convince the gunboats to do anything
> useful (such as firing on the NOD base as advertised in the pre-level
> video) even after all the turrets and the obelisk are dead. I have
> won the level without them, but I'm wondering whether anyone else
> has encountered this bug.
>
> - j
>
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From: Donald Lee <le...@sfsu.edu> Subject: Re: Gunboats on GDI level 9 Date: 1998/07/28 Message-ID: <Pine.GSO.3.96.980728201617.3047A-100000@apollo.sfsu.edu> X-Deja-AN: 375868435 References: <6peqgp$bqg$1@nnrp1.dejanews.com> Organization: California State University Sacramento Mime-Version: 1.0 Newsgroups: alt.games.command.and.conquer Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit