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Article View: alt.games.command.and.conquer
Article #900

Warcraft II vs. C&C

#900
From: am... Nathan Palovcik
Date: Mon, 08 Apr 1996 00:00
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Greetings all.

As a 9-week Warcraft II player, and a 4-day (yadda, yadda! ;P ) C&C player, I 
really felt a need to open my big mouth now. ;>


Both are excellent tactical combat games, with great interfaces.. 
HOWEVER..
I'd still have to say I prefer Warcraft, cause although it has big problems 
like the 9-unit control limit, and the dumbassed custom map AI, it has a whole 
lot more options and feeps (if you're a MUCKer, you know what a feep is) than 
C&C does.  

#1.  And this is the biggest for most players of both, I'm sure..  C&C doesn't 
allow you to design custom maps.  You can play the campaign, or you can play 
multi-player, which really limits it.  I know people who've finished both the 
GDI & Nod missions.  What do they do now?  Go out & buy Covert Missions, while 
my friends who've finished Warcraft just design their own new maps for free.


#2.  C&C's graphics don't have the same detail that Warcraft does. Admittedly, 
it's run on a much larger scale, but that's not really an excuse for the 
infantry to be coloured stickmen. :P


I will give C&C high marks for it's humour, the music & SFX, IMHO better than 
Warcraft.  'Daboo!' just can't measure up against blood-curdling death 
screams. ;>
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From: am...@elycion.geology.ualberta.ca (Nathan Palovcik)
Subject: Warcraft II  vs. C&C
Date: 1996/04/08
Message-ID: <4k9o72$rjc@pulp.ucs.ualberta.ca>
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