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Article View: alt.games.command.and.conquer
Article #924

Re: My Top **30** Ideas For **C&C 2**. - Yours wanted also.

#924
From: Former Human Sargeant
Date: Thu, 18 Apr 1996 00:00
86 lines
3576 bytes
Tony T wrote:
> 
> >So, what have we got now:
> 
> >31: Building a bit like in WC2. (the MCV thingy).
> 
> >32: Swimming units.
> 
> >33: The famous FOG OF WAR! It's the only thing that blows up the C&C
> >    multiplayer games!
> 
> >34: Weapon that temporary (say, 30 seconds in middle game speed) disables
> >    all kinds of turrets and defence.
> 
> >35: Tanks should be able to go over cyclone fences and sandbag barriers
> 
> >36: Walls should be repaiable.
> 
> >37: Turrets should be able to take over/disable with engineers.
> 
> >38: Taking over a building should take some time (15 secs?).
> 
> >39: Unit that could take over other units, like tanks and stuff.
> 
> >40: Warning message from units and flying units approaching the base.
> 
> >41: All warning messages to text if sound is turned off!
> 
> >42: BETTER HARVESTER AI!!!
> 
> >43: Funny little animals wandering around like in WC2.
> 
> >44: Bigger levels! Built-in level editor!
> 
> >Enough?
> 
> How about;
> 
> * The ability to jump to units being attacked? I hate hearing my units
> dying and not getting to them in time to have them react (since the ai
> is so inept that even if a unit is attacked, it will not fight back
> unless on guard duty)
> 
> Tony

46: More cool warning sounds eg. "Warning Warning... Harvesters are under attack", "Construction 
yard is taking heavy damage", "...!!@%%!#@%....HELP COMMANDER WE'RE GETTING 
SLAUGHTERED...BOOM..ARRRRRGGHHH...$#%#@%%%#..."

47: The ability to put security forces INSIDE your buildings, so he has to send in about an equal 
number of Foot Soldiers to beat them before sending in the engineer, he doesn't find out how many 
men in until he attacks, and if he fails and say 3 men remain it will not change till he attacks 
again( even if you have filled it up ), this would actually make the minigunners useful.

48: Mingunners should = Light infantry.   Minigun My ASS those guy suck shit!!! They just have 
M-16's or something Go watch T2 or better yet PREDATOR and see what a real minigun does!

49: Minigunners, REAL Minigunners, MOW THE SHIT OUT OF EVERYTHING, VERY COOL ELECTRIC WHIRRING 
SOUND.

50: OK how bout this, say you have 3 infantry PRESETs, you right click on the INF build box and 
you can equip them with various equipment, eg. M-16 And Grenade launcher(forget grenadiers) and 
claymores or Sniper rifles or flamethrowers or DISPOSABLE R.L.s or MINIGUNS or other cool 
stuff... of course they could only carry say 2 items and they'd have varying costs, Same could be 
done with tanks or anything, eg: a Cannon STANDARD, AA: RL check box, 20mm Anti-Infantry cannon 
check box.

51: Machine guns of varying calibre have some anti-aircraft capabilities. One of THE MOST LETHAL 
close quarters Anti-Aircraft system is not the missile it is a high speed computer targeted 
Minigun standard on many modern warships.

52: PUT THE FUCKING AIRCRAFT ON THE RADAR!!!













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From: Former Human Sargeant <cr...@arkon.co.nz>
Subject: Re: My Top **30** Ideas For **C&C 2**. - Yours wanted also.
Date: 1996/04/18
Message-ID: <317718AF.1AF9@arkon.co.nz>
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