Article View: alt.games.command.and.conquer
Article #923Re: My Top **30** Ideas For **C&C 2**. - Yours wanted also.
From: wm... Tony T
Date: Thu, 11 Apr 1996 00:00
Date: Thu, 11 Apr 1996 00:00
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>So, what have we got now: >31: Building a bit like in WC2. (the MCV thingy). >32: Swimming units. >33: The famous FOG OF WAR! It's the only thing that blows up the C&C > multiplayer games! >34: Weapon that temporary (say, 30 seconds in middle game speed) disables > all kinds of turrets and defence. >35: Tanks should be able to go over cyclone fences and sandbag barriers >36: Walls should be repaiable. >37: Turrets should be able to take over/disable with engineers. >38: Taking over a building should take some time (15 secs?). >39: Unit that could take over other units, like tanks and stuff. >40: Warning message from units and flying units approaching the base. >41: All warning messages to text if sound is turned off! >42: BETTER HARVESTER AI!!! >43: Funny little animals wandering around like in WC2. >44: Bigger levels! Built-in level editor! >Enough? How about; * The ability to jump to units being attacked? I hate hearing my units dying and not getting to them in time to have them react (since the ai is so inept that even if a unit is attacked, it will not fight back unless on guard duty) Tony ******************************** "Never laugh at live dragons..." J.R.R. Tolkien, The Hobbit *********************************
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From: wm...@execpc.com (Tony T) Subject: Re: My Top **30** Ideas For **C&C 2**. - Yours wanted also. Date: 1996/04/11 Message-ID: <4kjejq$i0q@daily-planet.execpc.com> X-Deja-AN: 146948672 references: <3168156d.7138028@news.netkonect.co.uk> <4kdpkc$laj@ankka.csc.fi> organization: Exec-PC BBS - Milwaukee, WI newsgroups: alt.games.command.and.conquer,alt.games.command-n-conq MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit