🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.command.and.conquer
Article #17239

Re: Multiplayer (again)

#17239
From: TCipollina
Date: Tue, 02 Feb 1999 00:00
46 lines
2420 bytes
all i can say is i always lose when i start close to the other base
never fails

-- 
Fight Win Prevail
But Never Cheat

rh...@spameater.inetworld.net wrote in article
<H4qt2.163$nL5.2...@news2.randori.com>...
> The Weatherley's <gla...@es.co.nz> wrote:
> > What is the *best* strategy for c&c internet  ie how should I start,
> > what should I build and in what order. I have heard about 'tank rushes'
> > and excessive use of orcas but none of these seem to work.
> 
> Best Strategy:
> --------------
> play on-line
> get butt kicked
> pay attention to how the kicking was delivered
> copy butt-kicking plan
> 
> general tips:
> -------------
> never be afraid to build yet another refinery
> don't waste precious tank-building time on a harvester
> bike packs are great, but yours will get destroyed the first few
> times you try to use them
> 
> ways I've been slaughtered:
> ---------------------------
> I once played a game where we started relatively close together. the
> guy started building barracks' and placing them so as to move closer
> to my base. When he was right on top of me, he started pumping out
> flame-dudes and burning my base. He had so many barracks that the
> flame dudes were coming out _very_ fast. When I grouped my guys to take
> out a barracks, the next barracks was still there and quickly burnt
> down my whole base in a very quick game. While this is not a strategy
> you can use very often, my opponent was quick to formulate a plan when 
> he saw our positions and I was not. The moral: be flexible.
> 
> -- 
> ----------------------------------------------------------------
> |     Rhett Stroh                    "Fight, Win, Prevail!"    |
> |  rhett_AT_inetworld_DOT_net                                  |
> ----------------------------------------------------------------
> 
Technical Details
Message-ID: <01be4e5d$583efa80$828fd2cc@compaq>
Path: mbox-mo1.pugleaf.net!unknown!not-for-mail
References: <36B615EF.4CF79F26@es.co.nz> <H4qt2.163$nL5.242212@news2.randori.com>

Show Full Headers
Complete Article Headers
From: "TCipollina" <joe...@stny.lrun.com>
Subject: Re: Multiplayer (again)
Date: 1999/02/02
Message-ID: <01be4e5d$583efa80$828fd2cc@compaq>
X-Deja-AN: 439613229
References: <36B615EF.4CF79F26@es.co.nz> <H4qt2.163$nL5.242212@news2.randori.com>
X-Trace: newsr1.twcny.rr.com 917926384 204.210.143.130 (Mon, 01 Feb 1999 22:33:04 EDT)
Organization: TWC Syracuse NY
NNTP-Posting-Date: Mon, 01 Feb 1999 22:33:04 EDT
Newsgroups: alt.games.command.and.conquer
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit