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Article View: alt.games.command.and.conquer
Article #17238

Re: Multiplayer (again)

#17238
From: TCipollina
Date: Tue, 02 Feb 1999 00:00
68 lines
3873 bytes
strategies vary to the player
and of course the one you chose may work against one opponent's strategy
but not another...the main issue is money and management...three refineries
and two weapons factories speed the amassing of tanks....
the key to tank rushes is use GDI medium tanks in strength against one weak
point...concentrated fire power, running over troops, the only defense is a
tank rush of their own (but in some maps their harveters get caught up in
these and destoyed)...but the small points count, such as don;t move mass
armour over long distances since they tend to get in each other's way and
string out...and of course while he is busy defending and losing units, you
still build a second wave to follow up on the first....
one other key to tanks is the map itself...open maps lend to massive tank
movements, hard for a defender to cover all points of attack...other maps
have bottlenecks where an attacker is limited his approaches...but this can
 be used to your advantage is you bottle him in, and destroy his harveters
when they come out...or his units as they come out to fight one by one thru
the bottle neck...
so again there is no one formula, no one solution (and if there was, the
game would not be playable)

i prefer orcas, but again I have often won the battle but lost the war..i
take out his construction yard and half his base, but have no real defenses
to ward off an attack of his tanks and base units...(having spent all my
money on expensive orcas)....the only time i saw orcas work was when he
scouted my base and attacked with six orcas right away (as in i build one
war factory and a refinery, next thing i know there are six orcas over
head....never got to see his base to tell what happened...

so what is the best strategy...for me it is:
1)know the map and style your play to it
2)scout the enemy early so you can see their strategy and be sure you can
neutralize it
3)mix of units...i favor medium tanks to defend, but at least 6 orcas to
bring the fight to them ...engineers in apv's or helicopters...APV's to run
over troops or shoot at individual troopers...
4)two to three refineries and two war factories to build more harvesters if
needed
5)i also keep a list of who i play, what they did, and their
ranking...again scout your enemy
6)try to out general them thru attention to detail rather than conentrating
on one strategy

i also used to build an ion cannon to use jointly with my orcas, but too
often i was overwhelmed before i could build up...you can afford three
orcas for the price of an advanced comm center and the power plants to
power it, and get them faster too

you can try only tank rushes, and i've seen some who sell their
construction yard to afford 4 more tanks when money gets low...but be
prepared to lose a percentage of your game to people who find an edge...oh,
and kill the crates since you won;t want to spend the time looking for
them...

-- 
Fight Win Prevail
But Never Cheat

The Weatherley's <gla...@es.co.nz> wrote in article
<36B615EF...@es.co.nz>...
> What is the *best* strategy for c&c internet  ie how should I start,
> what should I build and in what order. I have heard about 'tank rushes'
> and excessive use of orcas but none of these seem to work.
> 
> Any help would be appreciated.
> 
> 
> 
> 
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From: "TCipollina" <joe...@stny.lrun.com>
Subject: Re: Multiplayer (again)
Date: 1999/02/02
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