Article View: alt.games.command.and.conquer
Article #17000Re: results of best way to create money to carry forward in C&C
From: Olaf van der Spek
Date: Sun, 24 Jan 1999 00:00
Date: Sun, 24 Jan 1999 00:00
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>with #2 what i did was take the same six silos, build a refinery then >canceled the build, i could see the silo's empty out more and more as i >built again and canceled again until all the silos were empty...i still had >the original $10,000 (six silo's at $1,500 each,plus a refinery at $1,000) >to carry over and did get more money to start the next level....(note, this >wasn't exactly what the poster had in mind, I understood this to be done >during the game to avoid building Silo's and power plants to power them) Well, you can do this during the game. You only need a refinery. But another sile or second refinery isn't bad, as they're full quite fast. >
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From: "Olaf van der Spek" <Sp...@EuroNet.NL> Subject: Re: results of best way to create money to carry forward in C&C Date: 1999/01/24 Message-ID: <78ft44$19go$1@beast.euro.net> X-Deja-AN: 436399833 References: <01be472d$f6a71cc0$bc8fd2cc@compaq> X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 X-Complaints-To: ab...@euronet.nl X-Trace: beast.euro.net 917206980 42520 194.134.8.69 (24 Jan 1999 19:43:00 GMT) Organization: EuroNet Internet NNTP-Posting-Date: 24 Jan 1999 19:43:00 GMT Newsgroups: alt.games.command.and.conquer MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit