Article View: alt.games.command.and.conquer
Article #14928Re: regarding online cheating
From: Olaf van der Spek
Date: Thu, 30 Jul 1998 00:00
Date: Thu, 30 Jul 1998 00:00
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1629 bytes
John Haskins heeft geschreven in bericht <6poiul$pd8$1...@news.megsinet.net>... >I appreciate people responding to my last post, and what I have surmised is >that the rules.ini file can be altered to change things, (which i knew >about), but that it is NOT supposed to happen when playing Westwood Online. >Is this the truth or isn't it? If both players rules.ini files arent >exactly the same, then the game should crash, right? Is this an absolute? >Does it happen only sometimes? I have played a game online and an "out of >sync" message has come up. It wasnt me so it had to be the other guy if >this was caused by him altering his rules.ini file. >Somebody know about how firm this should be? I am sure Westwood has heard >from many, many online players regarding "cheating" online. Have they >totally fixed it so NOONE can cheat? I don't know if changed units costs causes out of sync errors, but changed units weapons etc do. I got sometimes out of sync errors with a null-modem connection. No changed settings, no bad connection. One cheat that can't be detected is the unlimited money cheat with a cheat program (TSR). >thanks, >John Haskins > >
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From: "Olaf van der Spek" <Sp...@EuroNet.NL> Subject: Re: regarding online cheating Date: 1998/07/30 Message-ID: <6ppgs4$6jb@news.euro.net> X-Deja-AN: 376286567 References: <6poiul$pd8$1@news.megsinet.net> X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 Organization: EuroNet Internet Newsgroups: alt.games.command.and.conquer MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit