Article View: alt.games.command.and.conquer
Article #14906Off Thread:Multiple buildings=quicker
From: CB
Date: Wed, 05 Aug 1998 00:00
Date: Wed, 05 Aug 1998 00:00
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1540 bytes
>If people seem to be building quickly, consider that they may have more than >one construction yard, weapons factory or barracks: this makes the >appropriate things build faster, depending on how many of that type of >building they have. This is how 'tank rushers' build loads of tanks and >then rush your base: first they build loads of weapons factories and >refineries and then tanks are very quick to build early on in the game. I've known about this but i've never seen any difference in production time...how many 'extra' buildings do you need?? >However, in the new C&C game coming out, Tiberian Sun, multiple buildings >will not speed up production, but only allow units to be deployed in >different areas of the larger maps, hopefully preventing tank rushing from >being a valid tactic. sorry but why prevent tank rushing? imho building a fleet of smaller tanks is no worse than having a few mammoth tanks. the soviets used it in WW2...they were very good but were not invincible. CB
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From: "CB" <mbe...@breathe.co.uk> Subject: Off Thread:Multiple buildings=quicker Date: 1998/08/05 Message-ID: <6q9542$34p$1@phys-ma.sol.co.uk> X-Deja-AN: 378100617 References: <6pm7e9$bdt$1@news.megsinet.net> <6pn36q$d0u$2@morse.news.easynet.net> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Organization: Scotland-On-Line Reply-To: "CB" <cjb...@york.ac.uk> Newsgroups: alt.games.command.and.conquer MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit