🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.command.and.conquer
Article #14906

Off Thread:Multiple buildings=quicker

#14906
From: CB
Date: Wed, 05 Aug 1998 00:00
23 lines
1540 bytes
>If people seem to be building quickly, consider that they may have more
than
>one construction yard, weapons factory or barracks: this makes the
>appropriate things build faster, depending on how many of that type of
>building they have.  This is how 'tank rushers' build loads of tanks and
>then rush your base: first they build loads of weapons factories and
>refineries and then tanks are very quick to build early on in the game.


I've known about this but i've never seen any difference in production
time...how many 'extra' buildings do you need??

>However, in the new C&C game coming out, Tiberian Sun, multiple buildings
>will not speed up production, but only allow units to be deployed in
>different areas of the larger maps, hopefully preventing tank rushing from
>being a valid tactic.


sorry but why prevent tank rushing?  imho building a fleet of smaller tanks
is no worse than having a few mammoth tanks.  the soviets used it in
WW2...they were very good but were not invincible.

CB
Technical Details
Message-ID: <6q9542$34p$1@phys-ma.sol.co.uk>
Path: mbox-mo1.pugleaf.net!unknown!not-for-mail
References: <6pm7e9$bdt$1@news.megsinet.net> <6pn36q$d0u$2@morse.news.easynet.net>

Show Full Headers
Complete Article Headers
From: "CB" <mbe...@breathe.co.uk>
Subject: Off Thread:Multiple buildings=quicker
Date: 1998/08/05
Message-ID: <6q9542$34p$1@phys-ma.sol.co.uk>
X-Deja-AN: 378100617
References: <6pm7e9$bdt$1@news.megsinet.net> <6pn36q$d0u$2@morse.news.easynet.net>
X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3
Organization: Scotland-On-Line
Reply-To: "CB" <cjb...@york.ac.uk>
Newsgroups: alt.games.command.and.conquer
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit