🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.command.and.conquer
Article #14892

Re: Gunboats on GDI level 9

#14892
From: Olaf van der Spek
Date: Sun, 26 Jul 1998 00:00
19 lines
1118 bytes
poly...@my-dejanews.com heeft geschreven in bericht
<6peqgp$bqg$1...@nnrp1.dejanews.com>...
>
>
>    On GDI level 9 I cannot convince the gunboats to do anything
>useful (such as firing on the NOD base as advertised in the pre-level
>video) even after all the turrets and the obelisk are dead.  I have
>won the level without them, but I'm wondering whether anyone else
>has encountered this bug.


It seems you can't do anything with them. When you get them early they will
just be destroyed by the Obelisk.

>- j
>
>-----== Posted via Deja News, The Leader in Internet Discussion ==-----
>http://www.dejanews.com/rg_mkgrp.xp   Create Your Own Free Member Forum
Technical Details
Message-ID: <6pevd2$chi@news.euro.net>
Path: mbox-mo1.pugleaf.net!unknown!not-for-mail
References: <6peqgp$bqg$1@nnrp1.dejanews.com>

Show Full Headers
Complete Article Headers
From: "Olaf van der Spek" <Sp...@EuroNet.NL>
Subject: Re: Gunboats on GDI level 9
Date: 1998/07/26
Message-ID: <6pevd2$chi@news.euro.net>
X-Deja-AN: 375004205
References: <6peqgp$bqg$1@nnrp1.dejanews.com>
X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3
Organization: EuroNet Internet
Newsgroups: alt.games.command.and.conquer
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit