Thread View: alt.games.command-n-conq
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Started by paul freeman
Fri, 20 Apr 2001 19:08
I need help with R A 1 last mission.
Author: paul freeman
Date: Fri, 20 Apr 2001 19:08
Date: Fri, 20 Apr 2001 19:08
7 lines
1202 bytes
1202 bytes
hi peeps can you help? I am playing the allies and have made it into the soviet underground base but cant reprogram all the computers in time anyone got any tips or point out if I am missing anything? thanks in anticipation Paul
Re: I need help with R A 1 last mission.
Author: TCipollina
Date: Fri, 20 Apr 2001 21:06
Date: Fri, 20 Apr 2001 21:06
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5275 bytes
hmmmm
if i recall the mission you describe, its the one below...but check the
code...open the game, the go on pause and look in the lower right corner, it
should say: SCG13EA
if not, let us know the code so we can be correct in our responses
BTW, the below is another fine excerpt from Roger Wong's FAQ..(need the FAQ?
i can email it to ya)..thankyou again Roger, wherever you are
Your top units are Group A, and your bottom units are Group B. Move Group A
engineers to the control panel to destroy a flame turret. Move Group B to
the east, and kill everyone there. Move Group B further east, and use the
control panel to destroy the northern turret.
Move Group A east past the tanks. If you have trouble killing the
enemy infantry, remember to group your riflemen in groups of five. Follow
the riflemen with the medic, and heal the soldiers while they fight. Let
the enemy come to you; riflemen can't shoot on the move. Go north through
the passageway; the first generator is here. Head back out and east, where
there's another turret control panel to disable.
Backtrack a bit with Group B, and advance south. There's a grenadier
at the generator controls. Rush him with rifle infantry. When your engineer
sets a charge on the generator, you'll get some more rifle infantry as
reinforcements. Move Group B east until you hit another room with a
generator. Set a charge on this one, and continue east until you reach big
room with flame turrets and several control panels.
The center control panel takes out the north-west turret. The north-
west panel takes out the center turret. With good timing, you can send a
single engineer to do both of these without getting hurt. The south-west
panel is a generator, but you can't get to it safely just yet. Instead,
move Group B up to Group A, and make a new team consisting of five rifle
infantry, two doctors, and one engineer.
Move the team east to another generator, then south and west. You'll
be back at the central hub. Kill all the infantry now that you have two
medics helping out with the healing. Head south. A very small computer is
in the west wall. Place an engineer here to activate the turret control.
Head west from the V2 room, and kill the flame thrower and the dog by
shooting the barrels. Two control panels on the wall disable turrets, and
the one in the room to the west itself is another generator.
There are two generators left in the central hub. Disable both of
them. If the flame turrets are still up, don't worry. The engineers will
get to the control panels before dying. Take the lower right passage. Move
all your units inside. Move your spy into the room with all the units.
Something strange will happen! All the bad guys will ignore your men and
run out of the room! Move your engineers east, and reprogram the last
generator computer.
================end fAQ============
but then again, i dont recall a timer in this level...hmmm maybe SCG10EB?
You are deep inside the control center, the clock is ticking, and you have
very limited resources. Move your units south until you hit the mammoth
tanks. Send your spy south towards the "exit", and Tanya will appear. With
Tanya as your point, explore the passages.
Take Tanya and an engineer north and east. Kill the soldiers, disable
the first control center. Go west, and do the same to the second control
center. Head north until you see the flame turret. Heal Tanya to full
health, then set a demolition charge on the flame turret. Heal Tanya again,
afterwards.
North of the flame turret is the third control center. Disable it with
an engineer, and head all the way east and north, and disable the final
control center.
================end cut FAQ=========
neither one is the last misssion anyway
--
Fight Win Prevail
But Never Cheat
"paul freeman" <paul....@virgin.net> wrote in message
news:CL%D6.1700$HQ4.287506@news2-win.server.ntlworld.com...
> hi peeps can you help?
> I am playing the allies and have made it into the soviet underground base
> but cant reprogram all the computers in time anyone got any tips or point
> out if I am missing anything?
> thanks in anticipation
>
> Paul
>
>
Re: I need help with R A 1 last mission.
Author: paul freeman
Date: Sat, 21 Apr 2001 08:42
Date: Sat, 21 Apr 2001 08:42
106 lines
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6119 bytes
Thanks for the reply, it does sound as if we are talking about the same level. I have done as you ask and the code is SCG13EA.INI VI.04. Does that help?????? I really do want to finish the game but have been stuck on this level for about 6 weeks and at the moment feel like giving up. I will give the tips below a try if they are the right ones. If you don't finish the level after 40mins the game is over due to the release of the nerve gas!!!! Thanks once again Paul "TCipollina" <joe...@stny.rr.com> wrote in message news:ex1E6.13019$rk.1199907@typhoon.nyroc.rr.com... > hmmmm > if i recall the mission you describe, its the one below...but check the > code...open the game, the go on pause and look in the lower right corner, it > should say: SCG13EA > > if not, let us know the code so we can be correct in our responses > BTW, the below is another fine excerpt from Roger Wong's FAQ..(need the FAQ? > i can email it to ya)..thankyou again Roger, wherever you are > > > Your top units are Group A, and your bottom units are Group B. Move Group A > engineers to the control panel to destroy a flame turret. Move Group B to > the east, and kill everyone there. Move Group B further east, and use the > control panel to destroy the northern turret. > Move Group A east past the tanks. If you have trouble killing the > enemy infantry, remember to group your riflemen in groups of five. Follow > the riflemen with the medic, and heal the soldiers while they fight. Let > the enemy come to you; riflemen can't shoot on the move. Go north through > the passageway; the first generator is here. Head back out and east, where > there's another turret control panel to disable. > Backtrack a bit with Group B, and advance south. There's a grenadier > at the generator controls. Rush him with rifle infantry. When your engineer > sets a charge on the generator, you'll get some more rifle infantry as > reinforcements. Move Group B east until you hit another room with a > generator. Set a charge on this one, and continue east until you reach big > room with flame turrets and several control panels. > The center control panel takes out the north-west turret. The north- > west panel takes out the center turret. With good timing, you can send a > single engineer to do both of these without getting hurt. The south-west > panel is a generator, but you can't get to it safely just yet. Instead, > move Group B up to Group A, and make a new team consisting of five rifle > infantry, two doctors, and one engineer. > Move the team east to another generator, then south and west. You'll > be back at the central hub. Kill all the infantry now that you have two > medics helping out with the healing. Head south. A very small computer is > in the west wall. Place an engineer here to activate the turret control. > Head west from the V2 room, and kill the flame thrower and the dog by > shooting the barrels. Two control panels on the wall disable turrets, and > the one in the room to the west itself is another generator. > There are two generators left in the central hub. Disable both of > them. If the flame turrets are still up, don't worry. The engineers will > get to the control panels before dying. Take the lower right passage. Move > all your units inside. Move your spy into the room with all the units. > Something strange will happen! All the bad guys will ignore your men and > run out of the room! Move your engineers east, and reprogram the last > generator computer. > ================end fAQ============ > > but then again, i dont recall a timer in this level...hmmm maybe SCG10EB? > > You are deep inside the control center, the clock is ticking, and you have > very limited resources. Move your units south until you hit the mammoth > tanks. Send your spy south towards the "exit", and Tanya will appear. With > Tanya as your point, explore the passages. > Take Tanya and an engineer north and east. Kill the soldiers, disable > the first control center. Go west, and do the same to the second control > center. Head north until you see the flame turret. Heal Tanya to full > health, then set a demolition charge on the flame turret. Heal Tanya again, > afterwards. > North of the flame turret is the third control center. Disable it with > an engineer, and head all the way east and north, and disable the final > control center. > ================end cut FAQ========= > > neither one is the last misssion anyway > > > -- > Fight Win Prevail > But Never Cheat > "paul freeman" <paul....@virgin.net> wrote in message > news:CL%D6.1700$HQ4.287506@news2-win.server.ntlworld.com... > > hi peeps can you help? > > I am playing the allies and have made it into the soviet underground base > > but cant reprogram all the computers in time anyone got any tips or point > > out if I am missing anything? > > thanks in anticipation > > > > Paul > > > > > >
Re: I need help with R A 1 last mission.
Author: TCipollina
Date: Sat, 21 Apr 2001 21:49
Date: Sat, 21 Apr 2001 21:49
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yes that about does help and it is the one i thought,,,,if you still have troubles let me know and i will check it out closer and give you my best walkthru BTW, need the FAQ? -- Fight Win Prevail But Never Cheat "paul freeman" <paul....@virgin.net> wrote in message news:EGbE6.190$jh4.38649@news6-win.server.ntlworld.com... > Thanks for the reply, it does sound as if we are talking about the same > level. > I have done as you ask and the code is SCG13EA.INI VI.04. > Does that help?????? > I really do want to finish the game but have been stuck on this level for > about 6 weeks and at the moment feel like giving up. > I will give the tips below a try if they are the right ones. > If you don't finish the level after 40mins the game is over due to the > release of the nerve gas!!!! > > Thanks once again > Paul > > "TCipollina" <joe...@stny.rr.com> wrote in message > news:ex1E6.13019$rk.1199907@typhoon.nyroc.rr.com... > > hmmmm > > if i recall the mission you describe, its the one below...but check the > > code...open the game, the go on pause and look in the lower right corner, > it > > should say: SCG13EA > > > > if not, let us know the code so we can be correct in our responses > > BTW, the below is another fine excerpt from Roger Wong's FAQ..(need the > FAQ? > > i can email it to ya)..thankyou again Roger, wherever you are > > > > > > Your top units are Group A, and your bottom units are Group B. Move Group > A > > engineers to the control panel to destroy a flame turret. Move Group B to > > the east, and kill everyone there. Move Group B further east, and use the > > control panel to destroy the northern turret. > > Move Group A east past the tanks. If you have trouble killing the > > enemy infantry, remember to group your riflemen in groups of five. Follow > > the riflemen with the medic, and heal the soldiers while they fight. Let > > the enemy come to you; riflemen can't shoot on the move. Go north through > > the passageway; the first generator is here. Head back out and east, where > > there's another turret control panel to disable. > > Backtrack a bit with Group B, and advance south. There's a grenadier > > at the generator controls. Rush him with rifle infantry. When your > engineer > > sets a charge on the generator, you'll get some more rifle infantry as > > reinforcements. Move Group B east until you hit another room with a > > generator. Set a charge on this one, and continue east until you reach big > > room with flame turrets and several control panels. > > The center control panel takes out the north-west turret. The north- > > west panel takes out the center turret. With good timing, you can send a > > single engineer to do both of these without getting hurt. The south-west > > panel is a generator, but you can't get to it safely just yet. Instead, > > move Group B up to Group A, and make a new team consisting of five rifle > > infantry, two doctors, and one engineer. > > Move the team east to another generator, then south and west. You'll > > be back at the central hub. Kill all the infantry now that you have two > > medics helping out with the healing. Head south. A very small computer is > > in the west wall. Place an engineer here to activate the turret control. > > Head west from the V2 room, and kill the flame thrower and the dog by > > shooting the barrels. Two control panels on the wall disable turrets, and > > the one in the room to the west itself is another generator. > > There are two generators left in the central hub. Disable both of > > them. If the flame turrets are still up, don't worry. The engineers will > > get to the control panels before dying. Take the lower right passage. Move > > all your units inside. Move your spy into the room with all the units. > > Something strange will happen! All the bad guys will ignore your men and > > run out of the room! Move your engineers east, and reprogram the last > > generator computer. > > ================end fAQ============ <<snip>>>
Re: I need help with R A 1 last mission.
Author: bk... Raymond Martineau
Date: Mon, 23 Apr 2001 02:32
Date: Mon, 23 Apr 2001 02:32
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On Fri, 20 Apr 2001 21:06:18 GMT, "TCipollina" <joe...@stny.rr.com> wrote: > Take Tanya and an engineer north and east. Kill the soldiers, disable >the first control center. Go west, and do the same to the second control >center. Head north until you see the flame turret. Heal Tanya to full >health, then set a demolition charge on the flame turret. Heal Tanya again, >afterwards. It's easier to distract the Flame turret with a rifle infantry unit, while have the engineer sneak past the flame turret on the right. You'll find a small console that will cause the turret to self-destruct.
Re: I need help with R A 1 last mission.
Author: TCipollina
Date: Mon, 23 Apr 2001 03:22
Date: Mon, 23 Apr 2001 03:22
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"Raymond Martineau" <bk...@freenet.carleton.ca> wrote in message news:3ae393c0.51308533@news.ncf.carleton.ca... > On Fri, 20 Apr 2001 21:06:18 GMT, "TCipollina" <joe...@stny.rr.com> > wrote: > > > Take Tanya and an engineer north and east. Kill the soldiers, disable > >the first control center. Go west, and do the same to the second control > >center. Head north until you see the flame turret. Heal Tanya to full > >health, then set a demolition charge on the flame turret. Heal Tanya again, > >afterwards. > > It's easier to distract the Flame turret with a rifle infantry unit, > while have the engineer sneak past the flame turret on the right. > You'll find a small console that will cause the turret to > self-destruct. > love that terminology "distract" hehehe -- Fight Win Prevail But Never Cheat
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