Thread View: alt.games.command-n-conq
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Started by en... Gilbert
Sat, 27 Jan 1996 00:00
Help on Dr. Mobeius Level
Author: en... Gilbert
Date: Sat, 27 Jan 1996 00:00
Date: Sat, 27 Jan 1996 00:00
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How do you beat the GDI mission where you have to protect Dr. Mobeius and his hospital. I can protect the hospital, and mobeius, but as I'm destroying NOD's first base, it always gives that annoying "Mission Failed" message. Please help. Thanks Paul
Re: Help on Dr. Mobeius Level
Author: jonas.a... Jonas Adolphson
Date: Sun, 28 Jan 1996 00:00
Date: Sun, 28 Jan 1996 00:00
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In article <4ee510$3...@cloner3.netcom.com>, en...@ix.netcom.co says... > >How do you beat the GDI mission where you have to protect Dr. Mobeius >and his hospital. I can protect the hospital, and mobeius, but as I'm >destroying NOD's first base, it always gives that annoying "Mission >Failed" message. Please help. >Thanks >Paul Just make sure to get rid of all his SAM-sites and there will be a chinook to pick up mobeius in a moment.
Re: Help on Dr. Mobeius Level
Author: Jef Walker
Date: Wed, 14 Feb 1996 00:00
Date: Wed, 14 Feb 1996 00:00
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Bluedog wrote: > > In article <4egptb$2...@mn5.swip.net>, jonas.a...@mailbox.swipnet.se > says... > > > >In article <4ee510$3...@cloner3.netcom.com>, en...@ix.netcom.co says... > >> > >>How do you beat the GDI mission where you have to protect Dr. Mobeius > >>and his hospital. I can protect the hospital, and mobeius, but as I'm > >>destroying NOD's first base, it always gives that annoying "Mission > >>Failed" message. Please help. > >>Thanks > >>Paul > > > > Part of the mission objective is to protect the civilians in the village. > Unfortunately, said civilians can't seem to stay still. They run around > randomly, tip-toeing thru the tiberium until they burn. When you lose an > unknown percentage of the civvies, you lose. > > The only way I found to beat this was to protect them from the Nod early > on, as much as possible. That way the tiberium casualties don't put you > in the red on civvie count. > > I can't help but feel that the game designers put this feature in there > on purpose. > > Jay > > Late in the game, I had one civilian running around in a tiberium patch and ending the game when he got burned up...it turns out they don't run entirely random. If you put some infantry between in him and the field, he'll tend to run in the opposite direction. I kept thinking to myself, "this dude is an idiot!...it's a pretty lame thing, to expect a person, _in the same village_ with Dr. Moebius, wouldn't know better than to avoid tiberium.
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