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3 messages
3 total messages Started by en... Gilbert Sat, 27 Jan 1996 00:00
Help on Dr. Mobeius Level
#1040
Author: en... Gilbert
Date: Sat, 27 Jan 1996 00:00
6 lines
624 bytes
How do you beat the GDI mission where you have to protect Dr. Mobeius
and his hospital.  I can protect the hospital, and mobeius, but as I'm
destroying NOD's first base, it always gives that annoying "Mission
Failed" message.  Please help.
Thanks
Paul
Re: Help on Dr. Mobeius Level
#1041
Author: jonas.a... Jonas Adolphson
Date: Sun, 28 Jan 1996 00:00
11 lines
820 bytes
In article <4ee510$3...@cloner3.netcom.com>, en...@ix.netcom.co says...
>
>How do you beat the GDI mission where you have to protect Dr. Mobeius
>and his hospital.  I can protect the hospital, and mobeius, but as I'm
>destroying NOD's first base, it always gives that annoying "Mission
>Failed" message.  Please help.
>Thanks
>Paul

Just make sure to get rid of all his SAM-sites and there will be a chinook
to pick up mobeius in a moment.
Re: Help on Dr. Mobeius Level
#1042
Author: Jef Walker
Date: Wed, 14 Feb 1996 00:00
38 lines
1969 bytes
Bluedog wrote:
> 
> In article <4egptb$2...@mn5.swip.net>, jonas.a...@mailbox.swipnet.se
> says...
> >
> >In article <4ee510$3...@cloner3.netcom.com>, en...@ix.netcom.co says...
> >>
> >>How do you beat the GDI mission where you have to protect Dr. Mobeius
> >>and his hospital.  I can protect the hospital, and mobeius, but as I'm
> >>destroying NOD's first base, it always gives that annoying "Mission
> >>Failed" message.  Please help.
> >>Thanks
> >>Paul
> >
> 
> Part of the mission objective is to protect the civilians in the village.
> Unfortunately, said civilians can't seem to stay still. They run around
> randomly, tip-toeing thru the tiberium until they burn. When you lose an
> unknown percentage of the civvies, you lose.
> 
> The only way I found to beat this was to protect them from the Nod early
> on, as much as possible. That way the tiberium casualties don't put you
> in the red on civvie count.
> 
> I can't help but feel that the game designers put this feature in there
> on purpose.
> 
> Jay
> >


Late in the game, I had one civilian running around in a tiberium patch 
and ending the game when he got burned up...it turns out they don't run 
entirely random.  If you put some infantry between in him and the field, 
he'll tend to run in the opposite direction.  I kept thinking to myself, 
"this dude is an idiot!...it's a pretty lame thing, to expect a person, 
_in the same village_ with Dr. Moebius, wouldn't know better than to 
avoid tiberium.
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