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Article #1042

Re: Help on Dr. Mobeius Level

#1042
From: Jef Walker
Date: Wed, 14 Feb 1996 00:00
38 lines
1969 bytes
Bluedog wrote:
> 
> In article <4egptb$2...@mn5.swip.net>, jonas.a...@mailbox.swipnet.se
> says...
> >
> >In article <4ee510$3...@cloner3.netcom.com>, en...@ix.netcom.co says...
> >>
> >>How do you beat the GDI mission where you have to protect Dr. Mobeius
> >>and his hospital.  I can protect the hospital, and mobeius, but as I'm
> >>destroying NOD's first base, it always gives that annoying "Mission
> >>Failed" message.  Please help.
> >>Thanks
> >>Paul
> >
> 
> Part of the mission objective is to protect the civilians in the village.
> Unfortunately, said civilians can't seem to stay still. They run around
> randomly, tip-toeing thru the tiberium until they burn. When you lose an
> unknown percentage of the civvies, you lose.
> 
> The only way I found to beat this was to protect them from the Nod early
> on, as much as possible. That way the tiberium casualties don't put you
> in the red on civvie count.
> 
> I can't help but feel that the game designers put this feature in there
> on purpose.
> 
> Jay
> >


Late in the game, I had one civilian running around in a tiberium patch 
and ending the game when he got burned up...it turns out they don't run 
entirely random.  If you put some infantry between in him and the field, 
he'll tend to run in the opposite direction.  I kept thinking to myself, 
"this dude is an idiot!...it's a pretty lame thing, to expect a person, 
_in the same village_ with Dr. Moebius, wouldn't know better than to 
avoid tiberium.
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From: Jef Walker <ter...@slip.net>
Subject: Re: Help on Dr. Mobeius Level
Date: 1996/02/14
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