Article View: alt.games.command-n-conq
Article #23046Re: RA PATCH NEWS - Multiplayer's everything
From: Yam
Date: Fri, 04 Apr 1997 00:00
Date: Fri, 04 Apr 1997 00:00
56 lines
4013 bytes
4013 bytes
Mushi Pork wrote: > > Yam <eri...@erols.com> wrote: > > >Look, I don't know if Counterstrike is going to sell big or not (it > >probably won't, but who knows). Anyway, tank rushing is NOT a problem > >at all. So, it takes away a little of the strategy, but have you > >considered that it is a strategy of its own? Another strategy is > >learning to stop it, and yes, it can be stopped. > > > >One time I played against a friend over the modem. He didn't exactly > >tank rush me early, but he sent about 15-20 heavy tanks along with a few > >v2 rockets over to my base to attack. This was fairly early in the > >game. I was able to beat him. I built up my base fast and put up 3 > >airfields after building a barracks, refinery, war factory and radar > >dome. Then, I built another war factory, and three more airfields. I > >was able to destroy his one CY and one refinery at the beginning. This > >is when he attacked. I got up a third war factory and a second > >refinery, and with the tanks that I had up, I was able to stop him. He > >had destroyed two of my war factories, one of my airfields, and one of > >my refineries, but after that, beating him was a piece of cake. > > > >No matter what some people say, the tank rush can be stopped. just > >build your own tanks, and a couple of base defense structures never > >hurt. Tank rushing is NOT a problem. > > Well, that's it then...you beat your friend. I guess tank rushing > isn't a problem. Hey everyone, Yam beat his friend, so that proves > it...tank rushing isn't a problem! > > Frankly, sweet potato, you weren't tank rushed. Face it, you're > friend doesn't play very well. If you build 6 $600 airstrips and 6 > $1200 Migs EARLY in the game and I build nothing but tanks, you're I'm > going to beat you like a red headed step child. I could have around > 12 tanks for the cost of those airstrips and migs. If you're building > planes against a guy that's going to rush you early with tanks, you > might as well flush your ore down the toilet. And while your friend > was getting a cup of coffee or eating pizza, (I know this because he > wasn't building up his air defenses), I would have been littering my > base with bazooka boys...there goes your planes and here come my > tanks. Look, I'm not saying I can beat the tank rush every time. I got lucky. But I know that I'm not a good player at all (I DEFINITELY KNOW THIS) . But, tank rushing is not a problem. It is a strategy. Another strategy is learning how to stop it. Besides, it's not like I build 6 airfields and migs every game like that. I usually go for the war factories, and tanks. I never tank rush early. I have never tried it. I never attack early unless it's with a couple of v2 rockets and I'm trying to destroy a power plant. Anyway, the point is, tank rushes can be stopped, and when people start to learn how, tank rushing isn't going to become very popular anymore. I'm not saying I can stop the tank rush. I probably can't, but lots of people can, so it's not a problem.
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From: Yam <eri...@erols.com> Subject: Re: RA PATCH NEWS - Multiplayer's everything Date: 1997/04/04 Message-ID: <33454BBF.287C@erols.com> X-Deja-AN: 230718713 References: <Pine.OSF.3.96.970312140351.3953E-100000@curly.cc.utexas.edu> <01bc2f42$471c1120$679edaa5@marka> <332d3a6d.5683380@news.powerup.com.au> <5gfv2d$2tq@tofu.alt.net> <3335b898.2385628@news.inet.it> <01bc37a5$3fed9e80$936ab4cc@EricAdams> <33377A4E.4C84@tpgi.com.au> <333AB97A.768B@loonmt.ksc.nasa.gov> <333C49F8.9C@erols.com> <333D27F3.A9@glis.net> <334311D1.5DF4@lon.hookup.net> <3343E480.7501@erols.com> <33452197.986418@news.airmail.net> Organization: Erol's Internet Services X-Received-On: 4 Apr 1997 13:44:31 GMT Reply-To: eri...@erols.com Newsgroups: comp.sys.ibm.pc.games.strategic,alt.games.redalert,alt.games.command-n-conq MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit