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Article #21075

Re: Inconsistencies in RA

#21075
From: qn... Marc Caron
Date: Fri, 24 Jan 1997 00:00
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On Fri, 17 Jan 1997 23:19:09 GMT, hos...@ix.netcom.com (Hosaki  Nitsu)
wrote:

>I have to agree[unfortunately] the only thing good about this crummy
>game is you can modify it to suit what you want it to be!
>Unfortunately it was done better by Civ2, months earlier. Does this
>drive the final nail into the coffin of this miserable rip-off Red
>Alert? or do we have to spend another 3 months for each individual new
>buyer to decide this piece of trash is not what was advertised, or
>promised?
>
Well I haven't even played with the rules.ini, but when not abused,
being able to adjust things in the game can make it much better. Take
for example Grand Prix 2, my favorite game of all. It's great
original, straight out of the box, but being able to change the cars,
the drivers, advertising boards and everything else in the game makes
it better and more fun. 

I can't compare C&C to Red Alert since I've never played C&C, but I
like RA. I used to play Warcraft 2 before and I do miss some aspects
of WC2 like being able to build things further then two squares drom
the base. That's an extreme piss off, cause putting camo-pillboxes out
near forests would be so amazing and being able to install turrets
away from the base, like maybe near a bridge would hurt tank rushers. 

Marc
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From: qn...@accent.net (Marc Caron)
Subject: Re: Inconsistencies in RA
Date: 1997/01/24
Message-ID: <32e878c3.9569088@news>
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references: <01bbff77$1d593fc0$d3c148ce@guardian> <32DFF71F.168D@QMWCC7.qmw.ac.uk> <5boqh9$b23@dfw-ixnews6.ix.netcom.com>
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