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Article #21076

Re: Inconsistencies in RA

#21076
From: A.N.H. van Dijk
Date: Mon, 27 Jan 1997 00:00
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Marc Caron wrote:
> 
> On Fri, 17 Jan 1997 23:19:09 GMT, hos...@ix.netcom.com (Hosaki  Nitsu)
> wrote:
> 
> >I have to agree[unfortunately] the only thing good about this crummy
> >game is you can modify it to suit what you want it to be!
> >Unfortunately it was done better by Civ2, months earlier. Does this
> >drive the final nail into the coffin of this miserable rip-off Red
> >Alert? or do we have to spend another 3 months for each individual new
> >buyer to decide this piece of trash is not what was advertised, or
> >promised?
> >
> Well I haven't even played with the rules.ini, but when not abused,
> being able to adjust things in the game can make it much better. Take
> for example Grand Prix 2, my favorite game of all. It's great
> original, straight out of the box, but being able to change the cars,
> the drivers, advertising boards and everything else in the game makes
> it better and more fun.
> 
> I can't compare C&C to Red Alert since I've never played C&C, but I
> like RA. I used to play Warcraft 2 before and I do miss some aspects
> of WC2 like being able to build things further then two squares drom
> the base. That's an extreme piss off, cause putting camo-pillboxes out
> near forests would be so amazing and being able to install turrets
> away from the base, like maybe near a bridge would hurt tank rushers.
> 
> Marc

You used to in C&C with sandbags you could build your way across the map
now they changed it to 2 squares,
but you can still sort off sandbag with silo's and sell them afterwards.
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From: "A.N.H. van Dijk" <ikk...@knoware.nl>
Subject: Re: Inconsistencies in RA
Date: 1997/01/27
Message-ID: <32ED68DF.598C@knoware.nl>
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