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Article #23047

Re: RA PATCH NEWS - Multiplayer's everything

#23047
From: Steve S. Cho
Date: Sat, 05 Apr 1997 00:00
46 lines
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Yam <eri...@erols.com> wrote in article <33454B...@erols.com>...
> Look, I'm not saying I can beat the tank rush every time.  I got lucky. 
> But I know that I'm not a good player at all (I DEFINITELY KNOW THIS) . 
> But, tank rushing is not a problem.  It is a strategy.  Another strategy
> is learning how to stop it.  Besides, it's not like I build 6 airfields
<snip>
> a power plant.  Anyway, the point is, tank rushes can be stopped, and
> when people start to learn how, tank rushing isn't going to become very
> popular anymore.

> I'm not saying I can stop the tank rush.  I probably can't, but lots of
> people can, so it's not a problem.

i think the reason people are objecting to your claims is that you sound
very pompous (i don't mean that as a flame).  you're basically invalidating
all the hard core gamers out there who have faced and used the tank rush --
and blithely saying of course it can be countered!  why do you think so? 
and why do you feel that, with your lack of experience, that you know
better than those who have been at the top of the ladders?

you place too much faith that the game was designed perfectly fairly, but
most experienced gamers will tell you in a second that the teams and the
units are NOT properly balanced.  this is NOT just an issue of strategy. 
this is saying that pumping out tanks is overwhelmingly superior from
cost/power/speed/etc standpoints that you suffer a severe disadvantage by
trying any strategy that does not involve massive tank production.  i.e.
the money and time you sink into a tech center or an airfield means you
come up a few tanks short in the battle for your camp.  and every tank
you're short is one more enemy tank ravaging your structures much faster
than you can build them.

as for "lots of people" stopping tank rushes, that's simply not true
against a proper rush.  you seem to think that RA strategies are still in
flux and will change with each new "popular" fad.  but in reality, RA
multiplayer gaming in such a large, competitive environment has pretty much
reached equilibrium.  this is like financial markets re-pricing a security
almost instantly after a public news announcement -- with enough excellent
competition, the winning strategies become dominant rather quickly.

all this being said, you can still get plenty of non-tank-rush fun out of
RA.  it's just in the hyper-competitive environment of ladders that the
most efficient means of victory dominates.  when i play with close friends,
we always try different things for fun ...

--steve
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References: <Pine.OSF.3.96.970312140351.3953E-100000@curly.cc.utexas.edu> <01bc2f42$471c1120$679edaa5@marka> <332d3a6d.5683380@news.powerup.com.au> <5gfv2d$2tq@tofu.alt.net> <3335b898.2385628@news.inet.it> <01bc37a5$3fed9e80$936ab4cc@EricAdams> <33377A4E.4C84@tpgi.com.au> <333AB97A.768B@loonmt.ksc.nasa.gov> <333C49F8.9C@erols.com> <333D27F3.A9@glis.net> <334311D1.5DF4@lon.hookup.net> <3343E480.7501@erols.com> <33452197.986418@news.airmail.net> <33454BBF.287C@erols.com>

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From: "Steve S. Cho" <ss...@fas.harvard.edu>
Subject: Re: RA PATCH NEWS - Multiplayer's everything
Date: 1997/04/05
Message-ID: <01bc415e$616261a0$499df78c@ssc>
X-Deja-AN: 230805313
References: <Pine.OSF.3.96.970312140351.3953E-100000@curly.cc.utexas.edu> <01bc2f42$471c1120$679edaa5@marka> <332d3a6d.5683380@news.powerup.com.au> <5gfv2d$2tq@tofu.alt.net> <3335b898.2385628@news.inet.it> <01bc37a5$3fed9e80$936ab4cc@EricAdams> <33377A4E.4C84@tpgi.com.au> <333AB97A.768B@loonmt.ksc.nasa.gov> <333C49F8.9C@erols.com> <333D27F3.A9@glis.net> <334311D1.5DF4@lon.hookup.net> <3343E480.7501@erols.com> <33452197.986418@news.airmail.net> <33454BBF.287C@erols.com>
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