Article View: alt.games.command-n-conq
Article #512Re: Nod is harder than GDI to beat!
From: Didier... Didier Gatez
Date: Sat, 13 Jan 1996 00:00
Date: Sat, 13 Jan 1996 00:00
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1691 bytes
>fell...@ix.netcom.com (M Fellers) wrote: >Is it just me, or is it harder to win the game with Nod than GDI?? >I won the game with GDI and only re-played one or two missions to beat it. >Playing Nod, on the other hand, I have gotten frustrated with the missions >they give. Every other minute, they air strike me, and then send the >orcas. I know there are ways to combat this stuff, but even the Nod >mission orders that Cain gives are vague... >Mike Fellers >Fell...@ix.netcom.com To get the orca's : once you know where they will attack, lure them with a bike to your bazookas, other bikes or even better : sam-sites and start riding circles around that setup. Those orcas will wish you to be a fan of Free Willy. The air strikes are a pain in the but. I found out that in level 13 they only attack the object closest to the northern edge. So set up a minigunner on the far left, as close as you can to the top off your screen and don't build to high up. The hogs will burn that poor gunner but his death, and those off the many gunners you will sacrifice, will have kept your structures in the clear. You can also set up some sam-sites, but it will take a lot of them and a long time to get rid of the warthogs. Let it rip. DiTCH Enjoy 1996, it only lasts a year. RideOn
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From: Didier...@ping.be (Didier Gatez) Subject: Re: Nod is harder than GDI to beat! Date: 1996/01/13 Message-ID: <4d8eld$9hv@ping1.ping.be> X-Deja-AN: 135104574 references: <4cnngt$db1@cloner3.netcom.com> organization: PING Belgium newsgroups: alt.games.command-n-conq MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit