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Article #477

Re: No GDI will to fight.

#477
From: haw... Brian Cape
Date: Tue, 09 Jan 1996 00:00
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On Sun, 07 Jan 1996 00:19:21 -0600, lucid <lu...@minn.net> wrote:

>james follett wrote:
>> 
>> The three scenarios in mission 13, the last mission when
>> playing as Nod against the computer, are most odd. Almost a pushover
>> when compared with the agressive play of the Nod forces when playing
>> as GDI in the last mission.
>> 
>> The only real opposition came from the Orcas and the advanced
>> watchtowers. Once they were overcome, it was possible to stroll into the GDI
>> bases. They were like ghost towns. Not even soldiers rushing out of the
>> barracks. True I had knocked out all the enemy harvesters but their silos
>> were full and they had factories. So why weren't they replaced?
>> 
>> Anyone else experience this lack of aggression by GDI in the final show-
>> downs?
>> 
>> James Follett -- novelist
>
>I couldn't agree more... I was a little let down at the lack of 
>challenge.  Even when I had the upper hand in the GDI mission, it still 
>took me a long time to go through and destroy the remaining structures 
>and units.  Come to think of it, the NOD base was HUGE.. It spanned 
>across 3/4 of the map.  The GDI base was dinky in only 3 corners of the 
>map.

Same here, I just beat the Nod mission 13a and it was like a stroll in
the park.
Brian Cape
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From: haw...@ix.netcom.com (Brian Cape)
Subject: Re: No GDI will to fight.
Date: 1996/01/09
Message-ID: <30f17778.1372768@nntp.ix.netcom.com>
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