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Article #477Re: No GDI will to fight.
From: haw... Brian Cape
Date: Tue, 09 Jan 1996 00:00
Date: Tue, 09 Jan 1996 00:00
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On Sun, 07 Jan 1996 00:19:21 -0600, lucid <lu...@minn.net> wrote: >james follett wrote: >> >> The three scenarios in mission 13, the last mission when >> playing as Nod against the computer, are most odd. Almost a pushover >> when compared with the agressive play of the Nod forces when playing >> as GDI in the last mission. >> >> The only real opposition came from the Orcas and the advanced >> watchtowers. Once they were overcome, it was possible to stroll into the GDI >> bases. They were like ghost towns. Not even soldiers rushing out of the >> barracks. True I had knocked out all the enemy harvesters but their silos >> were full and they had factories. So why weren't they replaced? >> >> Anyone else experience this lack of aggression by GDI in the final show- >> downs? >> >> James Follett -- novelist > >I couldn't agree more... I was a little let down at the lack of >challenge. Even when I had the upper hand in the GDI mission, it still >took me a long time to go through and destroy the remaining structures >and units. Come to think of it, the NOD base was HUGE.. It spanned >across 3/4 of the map. The GDI base was dinky in only 3 corners of the >map. Same here, I just beat the Nod mission 13a and it was like a stroll in the park. Brian Cape
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From: haw...@ix.netcom.com (Brian Cape) Subject: Re: No GDI will to fight. Date: 1996/01/09 Message-ID: <30f17778.1372768@nntp.ix.netcom.com> X-Deja-AN: 134862400 references: <817785324snz@marage.demon.co.uk> <30EF65E9.69CE@minn.net> organization: Netcom x-netcom-date: Mon Jan 08 7:11:58 PM PST 1996 newsgroups: alt.games.command-n-conq MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit