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Article #476Re: No GDI will to fight.
From: lucid
Date: Sun, 07 Jan 1996 00:00
Date: Sun, 07 Jan 1996 00:00
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james follett wrote: > > The three scenarios in mission 13, the last mission when > playing as Nod against the computer, are most odd. Almost a pushover > when compared with the agressive play of the Nod forces when playing > as GDI in the last mission. > > The only real opposition came from the Orcas and the advanced > watchtowers. Once they were overcome, it was possible to stroll into the GDI > bases. They were like ghost towns. Not even soldiers rushing out of the > barracks. True I had knocked out all the enemy harvesters but their silos > were full and they had factories. So why weren't they replaced? > > Anyone else experience this lack of aggression by GDI in the final show- > downs? > > James Follett -- novelist I couldn't agree more... I was a little let down at the lack of challenge. Even when I had the upper hand in the GDI mission, it still took me a long time to go through and destroy the remaining structures and units. Come to think of it, the NOD base was HUGE.. It spanned across 3/4 of the map. The GDI base was dinky in only 3 corners of the map.
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From: lucid <lu...@minn.net> Subject: Re: No GDI will to fight. Date: 1996/01/07 Message-ID: <30EF65E9.69CE@minn.net> X-Deja-AN: 134514611 references: <817785324snz@marage.demon.co.uk> organization: Minn Net mime-version: 1.0 newsgroups: alt.games.command-n-conq x-mailer: Mozilla 2.0b4 (Win95; I) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit