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Article #476

Re: No GDI will to fight.

#476
From: lucid
Date: Sun, 07 Jan 1996 00:00
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james follett wrote:
> 
> The three scenarios in mission 13, the last mission when
> playing as Nod against the computer, are most odd. Almost a pushover
> when compared with the agressive play of the Nod forces when playing
> as GDI in the last mission.
> 
> The only real opposition came from the Orcas and the advanced
> watchtowers. Once they were overcome, it was possible to stroll into the GDI
> bases. They were like ghost towns. Not even soldiers rushing out of the
> barracks. True I had knocked out all the enemy harvesters but their silos
> were full and they had factories. So why weren't they replaced?
> 
> Anyone else experience this lack of aggression by GDI in the final show-
> downs?
> 
> James Follett -- novelist

I couldn't agree more... I was a little let down at the lack of 
challenge.  Even when I had the upper hand in the GDI mission, it still 
took me a long time to go through and destroy the remaining structures 
and units.  Come to think of it, the NOD base was HUGE.. It spanned 
across 3/4 of the map.  The GDI base was dinky in only 3 corners of the 
map.
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From: lucid <lu...@minn.net>
Subject: Re: No GDI will to fight.
Date: 1996/01/07
Message-ID: <30EF65E9.69CE@minn.net>
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