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Article View: alt.games.command-n-conq
Article #355

Re: HARVESTER KILLING VOTING POLL

#355
From: sam
Date: Fri, 05 Jan 1996 00:00
37 lines
2163 bytes
Troy wrote:
> 
> >s950...@minyos.its.rmit.EDU.AU (Justin Cain Brymer) wrote:
> 
> >Stephen G. Johnson (sjoh...@accessone.com) wrote:
> >: t...@cs.tulane.edu (Chu Tan) wrote:
> 
> >: >g...@spirit.com.au (Gav) wrote:
> >: >> I would like to get an idea on the popularity of harvester hunting, so
> >: >> vote for whether you are FOR or AGAINST harvester killing as a tactic
> >: >> to beat your opponent. Leave your thoughts if you wish.
> 
> >: >I would rather wait for the harvester to return to the base and
> >: >destroy them altogether. Save time. Kill two birds with one stone.
> >: >When against the computer, the harvester will stop moving when the
> >: >refinery is destroyed, wasted alot of time searching for the invisible
> >: >harvester.
> 
> >: I find that if the opportunity presents itself, you should do as much
> >: economic damage to your opponent as possible.  This lessens his/her
> >: chance to regroup and refinance
> 
> >nope, i want a fun game, no money, no troups = no fun
> >let harvesters live and the games are always more fun
> 
> I think the harvesters should be left alone. They arent hurting
> anyone. big friendly roamers. If you want to attack something, go play
> with a mammoth tank.

I used CCEdit to make harvesters stealthed.  this makes them *much* 
harder to attack.

--Sam 
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From: sam <w7...@teleport.com>
Subject: Re: HARVESTER KILLING VOTING POLL
Date: 1996/01/05
Message-ID: <30ED2972.52C4@teleport.com>
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