Article View: alt.games.command-n-conq
Article #355Re: HARVESTER KILLING VOTING POLL
From: sam
Date: Fri, 05 Jan 1996 00:00
Date: Fri, 05 Jan 1996 00:00
37 lines
2163 bytes
2163 bytes
Troy wrote: > > >s950...@minyos.its.rmit.EDU.AU (Justin Cain Brymer) wrote: > > >Stephen G. Johnson (sjoh...@accessone.com) wrote: > >: t...@cs.tulane.edu (Chu Tan) wrote: > > >: >g...@spirit.com.au (Gav) wrote: > >: >> I would like to get an idea on the popularity of harvester hunting, so > >: >> vote for whether you are FOR or AGAINST harvester killing as a tactic > >: >> to beat your opponent. Leave your thoughts if you wish. > > >: >I would rather wait for the harvester to return to the base and > >: >destroy them altogether. Save time. Kill two birds with one stone. > >: >When against the computer, the harvester will stop moving when the > >: >refinery is destroyed, wasted alot of time searching for the invisible > >: >harvester. > > >: I find that if the opportunity presents itself, you should do as much > >: economic damage to your opponent as possible. This lessens his/her > >: chance to regroup and refinance > > >nope, i want a fun game, no money, no troups = no fun > >let harvesters live and the games are always more fun > > I think the harvesters should be left alone. They arent hurting > anyone. big friendly roamers. If you want to attack something, go play > with a mammoth tank. I used CCEdit to make harvesters stealthed. this makes them *much* harder to attack. --Sam --------- Insert cool text, ASCII art, quotes, etc. here... ...or e-mail Sam the Great! w7...@teleport.com
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From: sam <w7...@teleport.com> Subject: Re: HARVESTER KILLING VOTING POLL Date: 1996/01/05 Message-ID: <30ED2972.52C4@teleport.com> X-Deja-AN: 134390593 references: <48e9tb$h8s@casper.spirit.com.au> <48umdq$4ci@emerald.oz.net> <49766o$pv@casper.spirit.com.au> <4annln$fql@sunburst.ccs.yorku.ca> <30D59793.472C@eagle.ais.net> <4bl443$l8m@rs10.tcs.tulane.edu> <4cd4cr$gao@news.accessone.com> <4cgdq1$o9c@aggedor.rmit.EDU.AU> <4ci2u7$493@consolidated.ccinet.net> organization: Teleport - Portland's Public Access (503) 220-1016 mime-version: 1.0 newsgroups: alt.games.command-n-conq x-mailer: Mozilla 2.0b4a (Win16; I) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit