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Article #33881

Re: Command & Conquer Generals... too fast!

#33881
From: Jim Vieira
Date: Thu, 21 Oct 2004 01:49
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"John Doe" <jdoe@usenet.is.the.real.thing> wrote in message
news:Xns9588CEC5CC542wisdomfolly@151.164.30.42...
> Welcome to real-time strategy. Makes me wonder how I could ever take time
> to admire the look of chess pieces.

Being able to adjust the speed wouldn't make it non real time.
I'm not sure if I am mis-interpeting your response, but the original
poster does have a point.  If a game requires fast mouse speed and
clicking, it's not as much of a "strategy" game.  Sure, thinking fast
is required.  But making it such a clickfest will give an advantage
to the player who is more dexterous, over a player who may be
more strategic.

Slowing it down a bit is still real time combat.  The idea that the
current speed is the "real, accurate" time/speed is ridiculous. These
games often have very unrealisitic build times, movements speeds,
etc.
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From: "Jim Vieira" <WhiplashrAT@wiDOT.rrDOT.com>
Newsgroups: alt.games.command-n-conq,comp.sys.ibm.pc.games.strategic
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Subject: Re: Command & Conquer Generals... too fast!
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