Article View: alt.games.command-n-conq
Article #33625Re: Ships in generals?
From: Daniel Morrison
Date: Wed, 05 Mar 2003 22:16
Date: Wed, 05 Mar 2003 22:16
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2568 bytes
Douglas A. Shrader <dshr...@nospam.com> wrote: > "Daniel Morrison" <damo...@yallara.cs.rmit.edu.au> wrote in message > news:3e653ff2@itsawnews.its.rmit.edu.au... >> Douglas A. Shrader <dshr...@nospam.com> wrote: >> >> > "Fremebondo" <freme...@inwind.it> wrote in message >> > news:XbK3a.250288$AA2.9665749@news2.tin.it... >> >> :-( >> >> NOOOOOO!!!! >> >> It can't be!!!! >> >> In all C&C there was ships!!!!! why they've cut out ???? >> >> :-( :-( :-( :-( :-( :-( :-( :-( >> >> > Red Alert series has ships, Tiberium Series does not. >> > I like ships but EA seems not to. >> >> >> From what I have heard the Generals engine is capable of naval units, but > I think that EA is just too tight and want to save something for the addon, > maybe? > They seem not to like ships. I read once that a concern of theirs is that if > a player were destroyed on land but had one ship, and his opponent was > unable to build ships (for who knows what reason), then it would make him > impossible to beat. Thus they try to avoid ships when they can. > I like ships, but in most battlles I don't seem to have the time to build a > good Navy and a good ground force, so the Navy is not used anyway, unless it > is a map designed for Naval battles. The Carriers in RA2 were so cool, I always tried to build a couple to annoy my opponent with, if the map allows as you said. But some long-range naval artillery would be a nice addition to Generals.
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From: Daniel Morrison <damo...@yallara.cs.rmit.edu.au>
Subject: Re: Ships in generals?
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