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Article #33625

Re: Ships in generals?

#33625
From: Daniel Morrison
Date: Wed, 05 Mar 2003 22:16
31 lines
2568 bytes
Douglas A. Shrader <dshr...@nospam.com> wrote:

> "Daniel Morrison" <damo...@yallara.cs.rmit.edu.au> wrote in message
> news:3e653ff2@itsawnews.its.rmit.edu.au...
>> Douglas A. Shrader <dshr...@nospam.com> wrote:
>>
>> > "Fremebondo" <freme...@inwind.it> wrote in message
>> > news:XbK3a.250288$AA2.9665749@news2.tin.it...
>> >> :-(
>> >> NOOOOOO!!!!
>> >> It can't be!!!!
>> >> In all C&C there was ships!!!!! why they've cut out ????
>> >> :-( :-( :-( :-( :-( :-( :-( :-(
>>
>> > Red Alert series has ships, Tiberium Series does not.
>> > I like ships but EA seems not to.
>>
>>
>> From what I have heard the Generals engine is capable of naval units, but
> I think that EA is just too tight and want to save something for the addon,
> maybe?

> They seem not to like ships. I read once that a concern of theirs is that if
> a player were destroyed on land but had one ship, and his opponent was
> unable to build ships (for who knows what reason), then it would make him
> impossible to beat. Thus they try to avoid ships when they can.
> I like ships, but in most battlles I don't seem to have the time to build a
> good Navy and a good ground force, so the Navy is not used anyway, unless it
> is a map designed for Naval battles.

The Carriers in RA2 were so cool, I always tried to build a couple to annoy my opponent with, if the map allows as you said. But some long-range naval artillery would be a nice addition to Generals.
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From: Daniel Morrison <damo...@yallara.cs.rmit.edu.au>
Subject: Re: Ships in generals?
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