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Article #33624

Re: Ships in generals?

#33624
From: Douglas A. Shrader
Date: Wed, 05 Mar 2003 21:14
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"Daniel Morrison" <damo...@yallara.cs.rmit.edu.au> wrote in message
news:3e653ff2@itsawnews.its.rmit.edu.au...
> Douglas A. Shrader <dshr...@nospam.com> wrote:
>
> > "Fremebondo" <freme...@inwind.it> wrote in message
> > news:XbK3a.250288$AA2.9665749@news2.tin.it...
> >> :-(
> >> NOOOOOO!!!!
> >> It can't be!!!!
> >> In all C&C there was ships!!!!! why they've cut out ????
> >> :-( :-( :-( :-( :-( :-( :-( :-(
>
> > Red Alert series has ships, Tiberium Series does not.
> > I like ships but EA seems not to.
>
>
> From what I have heard the Generals engine is capable of naval units, but
I think that EA is just too tight and want to save something for the addon,
maybe?

They seem not to like ships. I read once that a concern of theirs is that if
a player were destroyed on land but had one ship, and his opponent was
unable to build ships (for who knows what reason), then it would make him
impossible to beat. Thus they try to avoid ships when they can.
I like ships, but in most battlles I don't seem to have the time to build a
good Navy and a good ground force, so the Navy is not used anyway, unless it
is a map designed for Naval battles.
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From: "Douglas A. Shrader" <dshr...@nospam.com>
Newsgroups: alt.games.command-n-conq
Subject: Re: Ships in generals?
Date: Wed, 5 Mar 2003 16:14:31 -0500
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