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Article #322Re: stealing graphics from c&c
From: jo... CyberWolf
Date: Wed, 03 Jan 1996 00:00
Date: Wed, 03 Jan 1996 00:00
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1183 bytes
som...@inet.uni-c.dk (Flemming Frandsen) wrote: >On Fri, 22 Dec 1995 13:47:28 GMT, Jesper Juul-Mortensen wrote: >>>Does anyone know how to extract the graphics from c&c? >>>espicially the units and ground graphics >> >>As far as i know, nobody has been able to find/extract the animated >>graphics, like tiberium, units etc. >>But the graphics for the map, is very easy to find/extract. I suggest >>you get Vladon Bato's description of how they are stored. You can get >>it at the C&C Resource Center: >Not the map, the graphics. >BTW. I noticed that the sound files are using a primitive sort of >encoding, maybe the graphics are coded in the same way? How do you extract the sound files by the way??? CyberWolf
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From: jo...@icenet.blackice.com.au (CyberWolf) Subject: Re: stealing graphics from c&c Date: 1996/01/03 Message-ID: <4cdkak$mv1@yarrow.wt.com.au> X-Deja-AN: 133796964 references: <30daa940.504120@news.uni-c.dk> <4becq9$79r@news.uni-c.dk> <30db3a6e.168262@news.uni-c.dk> organization: Winthrop Technology newsgroups: alt.games.command-n-conq MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit