Article View: alt.games.command-n-conq
Article #23195Re: Need help with GDI mission 8 (Dr. Mobiues)
From: com...
Date: Sat, 15 Mar 1997 00:00
Date: Sat, 15 Mar 1997 00:00
30 lines
1729 bytes
1729 bytes
On 15 Mar 1997 04:59:25 GMT, "K.G.H." <kha...@ibm.net> wrote: >I've replayed this mission a million times now and I can't figure it out. >10min into the mission I'm informed I've failed. I haven't the slightest >idea why. The number one thing to do in this mission is to block the town with sandbags so the enemy cant get to the civilians. Then the other thing to do is block the civilians "in town" so they can't get to the tiberium. This even includes putting sandbags on the bridge so they cant cross. I had to surround one with sandbags because he crossed the bridge. Beware of nod and there Helicopters bringing in troops to the town and killing the civilians. I had to keep letting the harvesters across the bridge also. Just have a sandbag ready to replace the one you sell to let them by. Have fun!!!!!!!!!!!!!!!!!!!!! >The only thing I've noticed is that just before I get the "mission failed" >message, one of the civilians in the town goes up in flames. > >So, what am I doing wrong? What can I do differently to finish this >mission? I'm beginning to think there is a bug in my game. > >Any comments/help is greatly appreciated! Thanks. > >-- >K. Hawley >- - It's a dog-eat-dog world. Don't get caught wearing > milkbone underwear!! - - -
Technical Details
Message-ID:
<332a344f.9502648@news.nwlink.com>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<01bc30fe$c0b75cc0$f4a92581@default.ibm.net>Show Full Headers
Complete Article Headers
From: com...@bob.com Subject: Re: Need help with GDI mission 8 (Dr. Mobiues) Date: 1997/03/15 Message-ID: <332a344f.9502648@news.nwlink.com> X-Deja-AN: 225650435 References: <01bc30fe$c0b75cc0$f4a92581@default.ibm.net> Organization: Northwest Link Newsgroups: alt.games.command.and.conquer,alt.games.command-n-conq MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit