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Article #23174

Re: C&C mission SCG07.ea

#23174
From: rup... Richard just call me Rich...
Date: Mon, 17 Mar 1997 00:00
30 lines
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In article <332c3774...@news.ntr.net>,
	ev...@ntr.net (Justin) writes:
>On 15 Mar 1997 17:12:26 GMT, "goose" <go...@ma.ultranet.com> wrote:
>
>>Hey, I know I'm playing C&C and am way behind the game curve.  Just got
>>introduced
>>and am having trouble with the GDI mission after the commando one.  I have
>>set up
>>my base at the TB field north of the beach.  After building up my forces
>>and taking out 
>>the Nod gun turrets east of there, I attacked the base with a force of
>>mostly med. tanks
>>and grenadiers.  I was able to destroy most of the Nod armored vehicles but
>>at a cost of
>>most of my force.  The Nod bazooka men seem to have an edge on me and I
>>don't quite
>>know how to tip the scale in my favor.  I would like to take out the Nod TB
>>refinery and
>>harvester to stop there cash flow but the Nod Bz men kick my butt each
>>time.
>

A much easier way is not to attack by ground at all. If i remember correctly 
almost all the anti air-craft is near the bottom of thier base. Simply place 
two med tanks near each and they will destroy them. Then send helecopters.
His const yard is up to the right, out of sight so just keep attacking the
 power near there and sooner or later you will see it, then destroy that. After
 that kill the refinery let them burn all their cash and kill them at your
 leasure.
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From: rup...@comp.vuw.ac.nz (Richard \"just call me Richard\" Upton)
Subject: Re: C&C mission SCG07.ea
Date: 1997/03/17
Message-ID: <858640460.446734@kaukau.mcs.vuw.ac.nz>
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References: <01bc3164$2be5c3a0$6f647392@ddt> <332c3774.1120672@news.ntr.net>
Organization: School of Mathematical and Computing Sciences, VUW
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