Article View: alt.games.command-n-conq
Article #23173Re: C&C mission SCG07.ea
From: ev... Justin
Date: Sun, 16 Mar 1997 00:00
Date: Sun, 16 Mar 1997 00:00
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1390 bytes
On 15 Mar 1997 17:12:26 GMT, "goose" <go...@ma.ultranet.com> wrote:
>Hey, I know I'm playing C&C and am way behind the game curve. Just got
>introduced
>and am having trouble with the GDI mission after the commando one. I have
>set up
>my base at the TB field north of the beach. After building up my forces
>and taking out
>the Nod gun turrets east of there, I attacked the base with a force of
>mostly med. tanks
>and grenadiers. I was able to destroy most of the Nod armored vehicles but
>at a cost of
>most of my force. The Nod bazooka men seem to have an edge on me and I
>don't quite
>know how to tip the scale in my favor. I would like to take out the Nod TB
>refinery and
>harvester to stop there cash flow but the Nod Bz men kick my butt each
>time.
Send in a few hum-v's in there with your tanks and they'll take out the
bazooka men real quick. The bazooka men hurt armored vehicles more than
men, so bringing some mini-gunners might be worth the while.
Justin
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From: ev...@ntr.net (Justin) Subject: Re: C&C mission SCG07.ea Date: 1997/03/16 Message-ID: <332c3774.1120672@news.ntr.net> X-Deja-AN: 225987694 References: <01bc3164$2be5c3a0$6f647392@ddt> Organization: Student Reply-To: ev...@ntr.net Newsgroups: alt.games.command-n-conq MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit