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Article #23156

Re: Pointer to 3 New RA multiplayer maps in alt.binaries.games

#23156
From: awku... Alex Kubiak
Date: Sat, 15 Mar 1997 00:00
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In article <5gaal8$m0q$2...@mark.ucdavis.edu>, awku...@ucdavis.edu (Alex Kubiak) wrote:
>I've posted 3 new Red Alert multiplayer maps of my own design in 
>alt.binaries.games.  What follows is the text file included in the zip.
>Comments and even flames are welcome in the groups or by email.
>
>
>
>This zip file contains 3 new multiplayer Red Alert maps.  They are:
>
>        * Beachhead (3-player version)
>        * Beachhead (2 or 4-player version)
>        * Up for Grabs (2 or 4-player version)
>
>        The two Beachhead maps are somewhat unique in that the maps 
>consist of a series of islands which must progressively be landed upon in 
>order to continue harvesting ore.  Remember that MCVs and harvesters
>can be put into transports, and that any ore collected while the
>"silos needed" warning is outstanding is wasted ore.  You're sure to
>have some fun air and naval battles on these maps, as well some truly
>hair-raising amphibious attacks.
>        Up for Grabs is especially fun when played as an East-vs-West 
>4-player game.  It's not strictly necessary to land on the central island, 
>but it's most likely going to be a control point for ore and
>forward attack positions.
>        To use these maps, just unzip the file into your Red Alert directory.  
>Have fun!  Comments can be sent to the author at the email address at 
>bottom.
>
>Alex Kubiak
>awku...@ucdavis.edu

        I just wanted to give some additional information.  The maps are 
not suited for skirmish against the AI because of the general need to build 
ships on them, which is something I have never seen the AI do.  They are 
very well suited for multiplayer human games over a LAN or online gaming 
service, though!  We've had some truly epic games with these maps.  
        Feel free to put them up on your web page or modify them as you see 
fit.  I for one would like to see more organic homemade maps instead of the 
ridiculously symmetrical, over-monied maps that seem to be in greatest 
availability.  This is a little thank-you to the gaming community; let's 
see what you can do too!

Alex Kubiak
awku...@ucdavis.edu
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From: awku...@ucdavis.edu (Alex Kubiak)
Subject: Re: Pointer to 3 New RA multiplayer maps in alt.binaries.games
Date: 1997/03/15
Message-ID: <5gd0u0$men$1@mark.ucdavis.edu>
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References: <5gaal8$m0q$2@mark.ucdavis.edu>
Organization: University of California, Davis
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