Article View: alt.games.command-n-conq
Article #23044Re: RA PATCH NEWS - Multiplayer's everything
From: Yam
Date: Thu, 03 Apr 1997 00:00
Date: Thu, 03 Apr 1997 00:00
102 lines
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6004 bytes
Tim McKillican wrote: > > Jason Ash wrote: > > > > Yam wrote: > > > > > > Ed Boris wrote: > > > > > > > > Leslie Rooney wrote: > > > > > > > > > > Eric Adams wrote: > > > > > > > > > > > > Why buy an expasion disk when there are tons of missions to download on the > > > > > > net? > > > > As can be shown by a great many of Doomers', Duke Nukem 3ders', and Dark > > Forces players, many of the maps/missions that are available to be > > downloaded, are junk. I downloaded a total of about 4 new levels for > > Doom II, of which none have been saved, and 2-3 for Dark Forces, also > > none of which I saved. Why? They where junk. Simplistic layouts, and > > the main difficulty was the fact that there were only the harder enemies > > (cyberdemons/Dark Troopers/Boba Fett [yes, one DF lvl actually had 6! > > Boba Fetts!]) > > Levels created by the creators tend to be more play based. > > > > > > > I would buy an expensive disc coz: > > > > > > > > > > 1) it takes too long to download off the net, 100 files probably no > > > > > less that a couple of hours. > > > > > 2) It's made by Westwood, and if we support them, they support us. > > > > > > > > Sorry but i've supported Westwood long enough. They are producing games > > > > of lesser and lesser quality. But you keep sending them money, 'cause > > > > thats what they are most interested in. A lame $49 game, then a lame > > > > $40 add on. What crooks! > > > > > > > > Have yourself a great time in Westwoods world of unbalanced play. > > > > Ed > > > > > > Hey > > > Westwood are not crooks. They make good games. Red Alert is one of > > > them. I don't know why you would think that RA is not a good game. IT > > > IS A GOOD GAME. Anyway, I would buy the expansion disk because: > > > > > > 1) new maps, which are probably better than the ones that people make > > > 2) more missions > > > > > > I would not be willing to pay $40 for it, but I would still buy it if it > > > costed $20 or less. > > > > Is RA unbalanced? In solo play, somewhat. I can't speak for > > multi-player, as I have yet to try. All we can do is continue to make > > our veiws known about what appear to be the largest play inconsistencies > > in the game, and if Westwood listens, they will fix them. RA does not > > require a patch, as the tank rush is not a bug, and the game is playable > > in its' current form. Westwood appears to listen to what is said about > > their software, and I feel that they will rectify the problem. As for > > purchasing the Counterstrike add-on, I doubt you will see it for more > > than $20-30. While $30 is high for an add-on, wait a few months, and > > you'll probably see it on the $19.99 and under rack. > > If we don't support Westwood, Westwood won't support us, and then no one > > is happy. > > -- > > Jason A. > > ->They've got us surrounded again, the poor bastards. > > -> General Creighton W. Adams > > ->Neo-Taoist-Techno-Pagan I worship the holy Motherboard > > How can you say that tank rushing is not really a problem when you've > never tried multiplayer RA? For most of us, that's all that we do, so > RA really *does* require a patch to fix the massive tank rush problem. > You can't play a ladder game without having just a tank-fest (And don't > reply and say that you can defend it because you can't if it is done > properly). Westwood is going to lose major money on Counterstrike > because it doesn't have any extra multiplayer units or options. I would > buy it for sure if you could use the new units in multiplayer, but now > you can't so what's the point in buying it? Once you have tried > multiplayer you hardly ever go back to doing single player missions > because they're so boring compared to multiplayer. > Look, I don't know if Counterstrike is going to sell big or not (it probably won't, but who knows). Anyway, tank rushing is NOT a problem at all. So, it takes away a little of the strategy, but have you considered that it is a strategy of its own? Another strategy is learning to stop it, and yes, it can be stopped. One time I played against a friend over the modem. He didn't exactly tank rush me early, but he sent about 15-20 heavy tanks along with a few v2 rockets over to my base to attack. This was fairly early in the game. I was able to beat him. I built up my base fast and put up 3 airfields after building a barracks, refinery, war factory and radar dome. Then, I built another war factory, and three more airfields. I was able to destroy his one CY and one refinery at the beginning. This is when he attacked. I got up a third war factory and a second refinery, and with the tanks that I had up, I was able to stop him. He had destroyed two of my war factories, one of my airfields, and one of my refineries, but after that, beating him was a piece of cake. No matter what some people say, the tank rush can be stopped. just build your own tanks, and a couple of base defense structures never hurt. Tank rushing is NOT a problem.
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From: Yam <eri...@erols.com> Subject: Re: RA PATCH NEWS - Multiplayer's everything Date: 1997/04/03 Message-ID: <3343E480.7501@erols.com> X-Deja-AN: 230492923 References: <Pine.OSF.3.96.970312140351.3953E-100000@curly.cc.utexas.edu> <01bc2f42$471c1120$679edaa5@marka> <332d3a6d.5683380@news.powerup.com.au> <5gfv2d$2tq@tofu.alt.net> <3335b898.2385628@news.inet.it> <01bc37a5$3fed9e80$936ab4cc@EricAdams> <33377A4E.4C84@tpgi.com.au> <333AB97A.768B@loonmt.ksc.nasa.gov> <333C49F8.9C@erols.com> <333D27F3.A9@glis.net> <334311D1.5DF4@lon.hookup.net> Organization: Erol's Internet Services X-Received-On: 3 Apr 1997 12:11:35 GMT Reply-To: eri...@erols.com Newsgroups: comp.sys.ibm.pc.games.strategic,alt.games.redalert,alt.games.command-n-conq MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit