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Article #215Re: Warcraft II meets C&C: forget it
From: XSC... Mike Pontillo
Date: Sun, 07 Jan 1996 00:00
Date: Sun, 07 Jan 1996 00:00
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2949 bytes
Richard Cretan <herr...@cris.com> wrote:
>Nope. Blizzard has much to learn from Westwood, and not the other way
>around. It touts the AI for Warcraft II as being heuristic: it'll learn
>from what you do. But in actual practice, this only means:
>
>1) outnumbered troops retreat
>2) as the enemy upgrades, it sends tougher troops...but that's
> hardly a case of it learning from your behavior
>
>In fact, so stupid is the AI that it won't attack walls. Troops get
>stuck in twisty rock and forest corridors. They sometimes "time out,"
>standing there while you slaughter them. And the AI control of peasants
>will send them to certain doom: straight into your line of fire. The
>computer may expand its bases, but -- and this is a big but -- often
>without terribly altering its attack strategy. So you simply kill off
>its troops and then spend a longer time wiping out its base after all
the
>defenders are gone. Or simply kill the peasants, and the game's over.
>That's "slightly more challenging than C&C"?
>
>Any C&C fans considering buying Warcraft II should know that it's
hobbled
>by AI that will guarantee the same playing experience over and over
>again. There are no surprises. You can design levels with a
>sophisticated editor...and then get the same play as you would from
>Blizzard's built-in levels, if your level "works" -- if, that is, you've
>given the AI a straight line of attack, tons of resources, and no
>complications that it is woefully equipped to handle (say, a bend in a
>mountainside that it can't figure out how to go around). Unless
Blizzard
>makes drastic improvements, you'll be tremendously let down if you
expect
>play on a par with C&C.
All this is true. I bought Warcraft ][ before I bought Command and
Conquer. However, I was really hoping the computer AI players in the
multiplayer mode of Command and Conquer would put up a better fight.
They don't seem to know how to send guys in groups when in multiplayer
mode, or (and this is a big one for multiplayer) build bases. It's kinda
fun to go 2 on 4 or 5 computers in Warcraft ][ (challenging, even though
the units are dumb), but you pretty much HAVE to play against someone to
get a real challenge.
The point is, with either game, when you're playing in multiplayer
mode, the best way to play is against a friend; much more challenging.
Both AI's need improvement.
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From: XSC...@prodigy.com (Mike Pontillo) Subject: Re: Warcraft II meets C&C: forget it Date: 1996/01/07 Message-ID: <4co6pl$2m9s@usenetp1.news.prodigy.com> X-Deja-AN: 134390617 distribution: world references: <4caoqo$oav@blackice.winternet.com> <4cf1hg$fm@spectator.cris.com> organization: Prodigy Services Company 1-800-PRODIGY newsgroups: alt.games.command-n-conq MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit