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Article #21141

Re: Do you need help against tank rushers?

#21141
From: Yoav Zingher
Date: Thu, 16 Jan 1997 00:00
48 lines
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In article <5bh4no$l68$1...@taliesin.netcom.net.uk>, Roger Wong
<ro...@powhq.nildram.co.uk> writes

>DENY ACCESS
...
>You can build your important structures in such a way as to create a
>natural barrier between the path of enemy tanks and your construction
>yard. Because players tend to concentrate solely on removing the key
>buildings, tank rushes are slowed as they maneuver into firing range.

Agreed. However, this may or may not work, and would definitely be a
disadvantage later as all the closely packed buildings get nuked.
Harvesters find it difficult to wander around a crowded base too.

>REPAIR TO DEFEAT
>Build a barracks behind your construction yard. If you are in the
>northern part of the map, you can actually hide it well. The point is
>to have a place from where you can send engineers without getting them
>squashed. The engineers will keep your construction yard alive long
>enough for you to dent your opposition.

This is the best simple suggestion that I've seen on the newsgroup, but
is a bit costly and dangerous. Getting the guy out on time and to the
yard on time to make a difference before he gets squashed or killed is
tricky at best.

>SUMMARY
>The principles of denial of access and repairing to defeat help me
>survive enemy first-strikes. Thus, allowing my own tanks a counter
>strike at the enemy and still have a home to which they can return.

I dunno about this, Roger. If the experianced rusher doesn't take out
the yard, he'll take out power. If he doesn't have access to the base
(which is possible), he'll sit in the ore fields bringing
reinforcements. The heavy tank is quick to build and has a good punch.
You can defend and attack his base with tanks, but this is falling into
the same situation again. Westwood, IMHO, screwed up the balancing of
this game. Tank battles can be made strategically, but it will get
boring very quickly.

-- 
Yoav Zingher                Yo...@yoav.demon.co.uk
                                     ...
 "Traders, trouble-makers and ambassador    | The only reason some people
  all tucked snugly in their little beds... | get lost in thought is because
  I love this time of night."               | it's unfamiliar territory.
-- Cmdr. Susan Ivanova, GROPOS; Babylon 5   |
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From: Yoav Zingher <Yo...@yoav.demon.co.uk>
Subject: Re: Do you need help against tank rushers?
Date: 1997/01/16
Message-ID: <3dGj7HAUcq3yEwvh@yoav.demon.co.uk>
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