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7 messages
7 total messages Started by Charles Richmond Wed, 14 Mar 2018 18:34
Starshot Game in BYTE Magazine
#621210
Author: Charles Richmond
Date: Wed, 14 Mar 2018 18:34
12 lines
1996 bytes
Okay, all the things I put in Goggle did *not* find the right issue of 
BYTE magazine for me...  So I'm asking...

Does anyone here know the issue of BYTE that contains the starshot 
article???

Starshot is a game played on a tic-tac-toe style board.  Like Conway's 
Game of Life... you do *not* absolutely require a computer to play, but 
play with the computer is much less work and much more fun!

-- 
numerist at aquaporin4 dot com
Re: Starshot Game in BYTE Magazine
#621211
Author: Rob Morley
Date: Wed, 14 Mar 2018 19:29
17 lines
1888 bytes
On Wed, 14 Mar 2018 13:34:56 -0500
Charles Richmond <nume...@aquaporin4.com> wrote:

> Okay, all the things I put in Goggle did *not* find the right issue
> of BYTE magazine for me...  So I'm asking...
> 
> Does anyone here know the issue of BYTE that contains the starshot 
> article???
> 
> Starshot is a game played on a tic-tac-toe style board.  Like
> Conway's Game of Life... you do *not* absolutely require a computer
> to play, but play with the computer is much less work and much more
> fun!
> 

This one?
https://archive.org/details/byte-magazine-1976-05
Re: Starshot Game in BYTE Magazine
#621212
Author: Charles Richmond
Date: Wed, 14 Mar 2018 22:12
24 lines
2454 bytes
On 3/14/2018 2:29 PM, Rob Morley wrote:
> On Wed, 14 Mar 2018 13:34:56 -0500
> Charles Richmond <nume...@aquaporin4.com> wrote:
> 
>> Okay, all the things I put in Goggle did *not* find the right issue
>> of BYTE magazine for me...  So I'm asking...
>>
>> Does anyone here know the issue of BYTE that contains the starshot
>> article???
>>
>> Starshot is a game played on a tic-tac-toe style board.  Like
>> Conway's Game of Life... you do *not* absolutely require a computer
>> to play, but play with the computer is much less work and much more
>> fun!
>>
> 
> This one?
> https://archive.org/details/byte-magazine-1976-05
> 

Yes, thanks!  This is the BYTE magazine I am searching for!

-- 
numerist at aquaporin4 dot com
Re: Starshot Game in BYTE Magazine
#621213
Author: barry...
Date: Fri, 16 Mar 2018 07:15
10 lines
1645 bytes
On Wednesday, March 14, 2018 at 11:34:58 AM UTC-7, Charles Richmond wrote:
> 
> ... you do *not* absolutely require a computer to play, but 
> play with the computer is much less work and much more fun!
> 
> 

Do you have a working 8008 system on which to execute it?

Mike B.
Re: Starshot Game in BYTE Magazine
#621214
Author: timcaf...
Date: Fri, 16 Mar 2018 15:58
22 lines
2235 bytes
On Friday, March 16, 2018 at 3:15:09 AM UTC-4, barr...@yahoo.com wrote:
> On Wednesday, March 14, 2018 at 11:34:58 AM UTC-7, Charles Richmond wrote:
> > 
> > ... you do *not* absolutely require a computer to play, but 
> > play with the computer is much less work and much more fun!
> > 
> > 
> 
> Do you have a working 8008 system on which to execute it?
> 
> Mike B.

While the 8080 used different encoding for the ops, most 8008
instructions have a 1:1 mapping on the 8080 (and therefore, Z-80).
Writing a translator for the binary should be doable (I won't say
trivial, since self-modifying code is probably involved).
If you have assembler source, just assemble it with an 8080 assembler.
(still need to fix any self-modifying parts :)

It can't be that big, the 8008 could only address 16K of memory....

          - Tim
Re: Starshot Game in BYTE Magazine
#621215
Author: Andreas Kohlbach
Date: Fri, 16 Mar 2018 20:11
33 lines
3280 bytes
On Fri, 16 Mar 2018 08:58:39 -0700 (PDT), timcaf...@gmail.com wrote:
>
> On Friday, March 16, 2018 at 3:15:09 AM UTC-4, barr...@yahoo.com wrote:
>> On Wednesday, March 14, 2018 at 11:34:58 AM UTC-7, Charles Richmond wrote:
>> > 
>> > ... you do *not* absolutely require a computer to play, but 
>> > play with the computer is much less work and much more fun!
>> > 
>> > 
>> 
>> Do you have a working 8008 system on which to execute it?
>> 
> While the 8080 used different encoding for the ops, most 8008
> instructions have a 1:1 mapping on the 8080 (and therefore, Z-80).
> Writing a translator for the binary should be doable (I won't say
> trivial, since self-modifying code is probably involved).
> If you have assembler source, just assemble it with an 8080 assembler.
> (still need to fix any self-modifying parts :)
>
> It can't be that big, the 8008 could only address 16K of memory....

To smooth things up you could use an emulator (like MAME) to run an 8008
system if you can get the software you want to use into a format for the
specific machine you want to emulate.

A quick look reveals that only (?) the Genius Leader 8008 from Germany is
available in MAME. There might be other emulators for the 8008 around
though supporting other machines.
-- 
Andreas

My random toughts and comments
https://news-commentaries.blogspot.com/
Re: Starshot Game in BYTE Magazine
#621216
Author: Peter Flass
Date: Fri, 16 Mar 2018 23:38
35 lines
2710 bytes
<timcaf...@gmail.com> wrote:
> On Friday, March 16, 2018 at 3:15:09 AM UTC-4, barr...@yahoo.com wrote:
>> On Wednesday, March 14, 2018 at 11:34:58 AM UTC-7, Charles Richmond wrote:
>>> 
>>> ... you do *not* absolutely require a computer to play, but 
>>> play with the computer is much less work and much more fun!
>>> 
>>> 
>> 
>> Do you have a working 8008 system on which to execute it?
>> 
>> Mike B.
> 
> While the 8080 used different encoding for the ops, most 8008
> instructions have a 1:1 mapping on the 8080 (and therefore, Z-80).
> Writing a translator for the binary should be doable (I won't say
> trivial, since self-modifying code is probably involved).
> If you have assembler source, just assemble it with an 8080 assembler.
> (still need to fix any self-modifying parts :)
> 

Unfortunaely there's probably no separation of code from data, else your
emulator could trap any attempts to modify code and enable you to fix them.
I would think that trying to analyze all possible paths of execution to
identify code modifications would be a daunting task.

> It can't be that big, the 8008 could only address 16K of memory....
> 
>           - Tim
> 



-- 
Pete
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