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Article #621216

Re: Starshot Game in BYTE Magazine

#621216
From: Peter Flass
Date: Fri, 16 Mar 2018 23:38
35 lines
2710 bytes
<timcaf...@gmail.com> wrote:
> On Friday, March 16, 2018 at 3:15:09 AM UTC-4, barr...@yahoo.com wrote:
>> On Wednesday, March 14, 2018 at 11:34:58 AM UTC-7, Charles Richmond wrote:
>>> 
>>> ... you do *not* absolutely require a computer to play, but 
>>> play with the computer is much less work and much more fun!
>>> 
>>> 
>> 
>> Do you have a working 8008 system on which to execute it?
>> 
>> Mike B.
> 
> While the 8080 used different encoding for the ops, most 8008
> instructions have a 1:1 mapping on the 8080 (and therefore, Z-80).
> Writing a translator for the binary should be doable (I won't say
> trivial, since self-modifying code is probably involved).
> If you have assembler source, just assemble it with an 8080 assembler.
> (still need to fix any self-modifying parts :)
> 

Unfortunaely there's probably no separation of code from data, else your
emulator could trap any attempts to modify code and enable you to fix them.
I would think that trying to analyze all possible paths of execution to
identify code modifications would be a daunting task.

> It can't be that big, the 8008 could only address 16K of memory....
> 
>           - Tim
> 



-- 
Pete
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From: Peter Flass <peter...@yahoo.com>
Newsgroups: alt.folklore.computers
Subject: Re: Starshot Game in BYTE Magazine
Date: Fri, 16 Mar 2018 16:38:48 -0700
Organization: A noiseless patient Spider
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