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Article #479336

Natywne DX10/11 w Linuksie.

#479336
From: Andrzej Rosa
Date: Thu, 23 Sep 2010 09:10
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http://www.phoronix.com/scan.php?page=article&item=mesa_gallium3d_d3d11&num=1

 In fact, today a new Gallium3D state tracker was pushed into Mesa and
 it's perhaps the most interesting state tracker for this open-source
 graphics driver architecture yet. It's a state tracker that exposes
 Microsoft's DirectX 10/11 API on Linux! And it's already working and
 can be hooked into Wine!
 [...]
 This is not a matter of simply translating the Direct3D calls and
 converting them to OpenGL like how Wine currently handles it, but is
 natively implemented within Gallium3D and TGSI to speak directly to the
 underlying graphics driver and hardware. Thanks to Gallium3D's
 architecture, this Direct3D support essentially becomes "free" to all
 Linux drivers with little to no work required.
 [...]
 If things could not get any better, "Fglrx and nvidia drivers can also
 be supported by writing a Gallium driver that talks to them using
 OpenGL, which is a relatively easy task. Thanks to the great design of
 Direct3D 10/11 and closeness to Gallium, this approach should not
 result in detectable overhead, and is the most maintainable way to do
 it, providing a path to switch to the open Gallium drivers once they
 are on par with the proprietary ones."

Chyba nie ma co komentować.  Natywna obsługa DX10/11 w wine, możliwość
użycia DX10/11 w istniejących sterownikach przy użyciu lekkiego
wrappera, oraz możliwość napisania sterowników z natywną obsługą
DX10/11.  Ktoś się tego spodziewał?  Ja na pewno nie. 

-- 
Andrzej Rosa 
Working Gentoo flavor:  http://www.funtoo.org
Maintained by Daniel Robbins.
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From: Andrzej Rosa <bakters@yahoo.com>
Subject: Natywne DX10/11 w Linuksie.
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