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Article #222

Re: Jak pobrac bitmape

#222
From: Krzysztof Swiatkowski
Date: Fri, 28 Nov 1997 22:19
38 lines
2028 bytes
On Thu, 27 Nov 1997 03:45:55 +0100, in pl.comp.lang.c Adam Bienias
<souadam@polbox.com> wrote:

>Krzysztof Swiatkowski wrote:
>> bmp = LoadImage(0, "c:\\tmp\\frazersp.bmp", IMAGE_BITMAP, 0, 0,
>> LR_LOADFROMFILE | LR_CREATEDIBSECTION)
>> 
>
>  Wow. Skad nagle tyle parametrow w funkcji LoadImage ? Dotej pory bylem
>swiecie przekonany ze jak napisze wiecej niz trzy, to mi sie kompilator
>zakrzyczy :/


[New - Windows 95]
The LoadImage function loads an icon, cursor, or bitmap.
HANDLE LoadImage(
    HINSTANCE  hinst, 	// handle of the instance that contains the image
    LPCTSTR  lpszName,	// name or identifier of image
    UINT  uType,	// type of image
    int  cxDesired,	// desired width
    int  cyDesired,	// desired height
    UINT  fuLoad	// load flags
   );

Pełny opis w helpie
jeśli używasz bibliotek klas MFC/OWL/Willows to możesz potrzebować dodać na
początku ::LoadImage

HTH
Hobbit

--
-------------------------------------|
Krzysztof Swiatkowski - Lodz, Poland | replying cut bezspam from my address
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"Niektorzy ludzie mowia, ze musze byc przerazajaca osoba,
a ja mam serce mlodego chlopca... w sloiku na biurku" - Stephen King
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From: hobbit@dom.vr.pl.bezspam (Krzysztof Swiatkowski)
Newsgroups: pl.comp.lang.c
Subject: Re: Jak pobrac bitmape
Date: Fri, 28 Nov 1997 23:19:57 +0100
Organization: Bag End
Lines: 38
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