🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: comp.sys.ibm.pc.games
1 messages
1 total messages Started by Donald Burr of Borg Sun, 18 Mar 2001 10:17
Is there any way to copy Unreal Tournament CD? **NOT PIRATING**
#65946
Author: Donald Burr of Borg
Date: Sun, 18 Mar 2001 10:17
37 lines
2461 bytes
I would like to make (burn) a copy of my Unreal Tournament CD.

DISCLAIMER:
I AM **NOT** A PIRATE.  I LEGALLY OWN A COPY OF UT.  THE COPY THAT I
INTEND TO BURN WILL BE FOR ***MY*** USE ONLY.

The reason I would like to make a copy is so that I can take a copy with
me on the road (really helps to unwind after those long developers
conferences), and I do not want to risk damaging or losing my original
CD, having it stolen, etc.

I've tried everything:
* Adaptec EZ CD Creator 4 (Windows)
* Golden Hawk CDRWIN (Windows)
* CloneCD (Windows)
* xcdroast (Linux)
* cdrecord (Linux)
* using raw device-to-device copies (Linux)
* ritualistic animal sacrifices (bloody altar)

Unfortunately, nothing has worked.  The copy process either hangs
infinitely, or bombs out with an error.

Is there any way of copying this CD, short of having to go out and buy
another copy of it?  Is this thing really heavily copy protected or
something?

I'm surprised that CloneCD can't get this one, as it has been successful
for me in the past (it even managed to copy my Diablo II CD, which has
copy protection on it).

Any help appreciated.  Thanks!
-- 
Donald Burr of Borg <db...@borg-cube.com>     | FreeBSD: The Power to Serve!
WWW: http://www.borg-cube.com/  ICQ #16997506 | http://www.freebsd.org/
P.O. Box 91212, Santa Barbara, CA 93190-1212  \-----------------------------
Phone: (805)957-9666                  <<< ALL YOUR BASE ARE BELONG TO US >>>
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads