Thread View: comp.sys.ibm.pc.games
5 messages
5 total messages
Started by seku... Scott E Kullberg
Mon, 18 May 1992 02:30
Ultima 7 Bugs
Author: seku... Scott E Kullberg
Date: Mon, 18 May 1992 02:30
Date: Mon, 18 May 1992 02:30
17 lines
1439 bytes
1439 bytes
I plan on buying Ultima VI sometime in the next few days (as my reward for surviving finals with the shattered remnants of my sanity intact.) I've seen a lot of bug reports over this newsgroup and rec.games.misc, some with workarounds. Does someone have or can someone compile a list of these bugs and what to do to avoid/neutralize them? I'm sure it will be of use to a lot of people. (I got hosed enough in U5 and U6 by bugs that I really don't want to deal any more.) I apologize for this breach of netiquette (Is it in fact a breach?) but could any responses after Friday please also be emailed to me? I'll be going home and won't be able to read news except by long-distance phone call. I will have email at work though (forwarded from MIT). I'd really appreciate it. Thanks very much, Scott Kullberg seku...@athena.mit.edu
Re: Ultima 7 Bugs
Author: pn... NADJ PAUL
Date: Tue, 19 May 1992 22:24
Date: Tue, 19 May 1992 22:24
15 lines
1356 bytes
1356 bytes
In article <1992May18....@athena.mit.edu> seku...@athena.mit.edu (Scott E Kullberg) writes: >I plan on buying Ultima VI sometime in the next few days (as my reward >for surviving finals with the shattered remnants of my sanity intact.) >I've seen a lot of bug reports over this newsgroup and rec.games.misc, >some with workarounds. Does someone have or can someone compile a list >of these bugs and what to do to avoid/neutralize them? I'm sure it will >be of use to a lot of people. (I got hosed enough in U5 and U6 by bugs >that I really don't want to deal any more.) May I have a copy too, please (pn...@ee.ubc.ca). Also, one word of warning, Don't buy U7 if you have 386sx-16, you'll be an old man before you ever get out of Trinsic. It was a bad joke on Origin's part to say that this configuration is acceptable. -Paul.
Re: Ultima 7 Bugs
Author: will... Gavin Williams
Date: Wed, 20 May 1992 08:18
Date: Wed, 20 May 1992 08:18
8 lines
826 bytes
826 bytes
What's the latest version number for u7, and is it bug free yet?? -- As usual, JIMHO. Gavin... Plus qu'il n'en faut. will...@unix1.tcd.ie
Re: Ultima 7 Bugs
Author: seku... Scott E Kullberg
Date: Fri, 22 May 1992 10:52
Date: Fri, 22 May 1992 10:52
44 lines
3101 bytes
3101 bytes
In article <1992May19.2...@ee.ubc.ca> pn...@ee.ubc.ca (NADJ PAUL) writes: >In article <1992May18....@athena.mit.edu> seku...@athena.mit.edu (Scott E Kullberg) writes: >>I plan on buying Ultima VI sometime in the next few days (as my reward >>for surviving finals with the shattered remnants of my sanity intact.) >>I've seen a lot of bug reports over this newsgroup and rec.games.misc, >>some with workarounds. Does someone have or can someone compile a list >>of these bugs and what to do to avoid/neutralize them? I'm sure it will >>be of use to a lot of people. (I got hosed enough in U5 and U6 by bugs >>that I really don't want to deal any more.) > >May I have a copy too, please (pn...@ee.ubc.ca). Also, one word of warning, >Don't buy U7 if you have 386sx-16, you'll be an old man before you ever get >out of Trinsic. It was a bad joke on Origin's part to say that this >configuration is acceptable. > > -Paul. Well I went and bought the game today. I haven't gotten anywhere at all since it doesn't work though. After no more than about one or two minutes, it locks up. (Earlier if I enter/leave a building, but it will just quit when it's time no matter what I do.) It also locks when closing the saved-game menu. It seems to leave the cursor active (I can still move it) most of the time (70%) when it dies. Other times the screen goes half red and the rest scrambled, or all scrambled. Once I got a code to call the customer disservice people with. Often, if the cursor is active, I can get some sort of "location" coordinates in the upper left. I'm running a 386/33, 8mb ram, SCSI hard drive, VGA (don't remember the type, it's fairly generic with added 640x400x256 mode), Sound Blaster (I think it's 1.5), 4mb free on the logical drive where U7 is, DOS 5. I tried just about every possible permutation of 4Dos, HIMEM, uSoft Mouse 6.11 (this may be the problem, the game says it wants >7.00, Smartdrive, and the CMOS setup's caching, both from a boot disk and not. Nothing seems to work. Has someone else out there had this problem? This is really annoying, and I need to find out Real Soon Now if my PC won't run it so I can return it before I have to go home (Saturday). I'll be calling Customer Disservice today; if they give me any generally relevant information I'll post it. Scott Kullberg seku...@athena.mit.edu
Re: Ultima 7 Bugs
Author: will... Gavin Williams
Date: Sat, 23 May 1992 08:20
Date: Sat, 23 May 1992 08:20
24 lines
1758 bytes
1758 bytes
In <1992May22....@athena.mit.edu> seku...@athena.mit.edu (Scott E Kullberg) writes: >In article <1992May19.2...@ee.ubc.ca> pn...@ee.ubc.ca (NADJ PAUL) writes: >>In article <1992May18....@athena.mit.edu> seku...@athena.mit.edu (Scott E Kullberg) writes: >> -Paul. >Well I went and bought the game today. I haven't gotten anywhere at all >since it doesn't work though. After no more than about one or two >minutes, it locks up. (Earlier if I enter/leave a building, but it will >just quit when it's time no matter what I do.) It also locks when >closing the saved-game menu. It seems to leave the cursor active (I can >still move it) most of the time (70%) when it dies. Other times the >screen goes half red and the rest scrambled, or all scrambled. Once I >got a code to call the customer disservice people with. Often, if the >cursor is active, I can get some sort of "location" coordinates in the >upper left. What version number is it?? -- As usual, JIMHO. Gavin... Plus qu'il n'en faut. will...@unix1.tcd.ie
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads