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Thread View: comp.sys.ibm.pc.games
3 messages
3 total messages Started by guc... Sven Guckes Mon, 18 May 1992 02:07
Are there any map generator programs for other Apogee games ?
#593
Author: guc... Sven Guckes
Date: Mon, 18 May 1992 02:07
9 lines
859 bytes
With people having found a way to decode the level files from
1WOLF3D I wonder whether it is possible to do the same for games
like Paganitzu. It would be very nice if someone who knows enough to do
this would do so. As then it would be a lot easier to help those who
keep asking about Paganitzu levels 12,17,19 (else?).

Any takers ?

Sven
Re: Are there any map generator programs for other Apogee games ?
#594
Author: kh... Scott Coleman
Date: Sat, 23 May 1992 23:11
17 lines
1184 bytes
guc...@math.fu-berlin.de (Sven Guckes) writes:

>With people having found a way to decode the level files from
>1WOLF3D I wonder whether it is possible to do the same for games
>like Paganitzu. 

Or Commander Keen 4...!

Imagine being able to generate entire new games and trade them with other 
players. Makes one want to drool... ;-)

Anyone tried hacking away at the data files for Keen?

--
Scott Coleman                                                    tm...@uiuc.edu

Free Advice: It is inadvisable to read Bush's lips at an official banquet.
Re: Are there any map generator programs for other Apogee games ?
#595
Author: da... David Datta
Date: Sun, 24 May 1992 05:02
14 lines
1039 bytes
>guc...@math.fu-berlin.de (Sven Guckes) writes:

>With people having found a way to decode the level files from
>1WOLF3D I wonder whether it is possible to do the same for games
>like Paganitzu. 

I have almost finished a mapper for the Duke Nukem series. Just needs a
few more tokens entered in. I'll make it available tomorrow or Monday.

Source will be available upon request.
-- 
-Dave da...@cs.uwp.edu.

Going on means going far. Going far means returning.
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