Thread View: comp.sys.ibm.pc.games
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3 total messages
Started by r... Roger Gonzalez
Thu, 14 May 1992 21:22
duke nukem vs secret agent
Author: r... Roger Gonzalez
Date: Thu, 14 May 1992 21:22
Date: Thu, 14 May 1992 21:22
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I just ftp'ed secret agent... is it me, or does this game SUCK?? I loved Duke Nukem (and Keen 2), so I was very disappointed. BTW - I bought the other 2 Duke Nukem games.. both very good, but more of the same as Duke 1. I kinda hoped for some new enemies, because unless I was drastically outnumbered, it wasn't much of a challenge. I hated the conveyor-belt maze. Bleah. Took me forever. -Roger -- "The question of whether a computer can think is no more interesting than the question of whether a submarine can swim" - Edsger W. Dijkstra Roger Gonzalez - r...@msel.unh.edu Division of Bit Banging and Reluctant Robotics UNH Marine Systems Engineering Laboratory, Durham, NH 03824-3525 (603) 862-4600 -4399 (fax)
Re: duke nukem vs secret agent
Author: si... Kevin Martin
Date: Fri, 15 May 1992 00:58
Date: Fri, 15 May 1992 00:58
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r...@msel.unh.edu (Roger Gonzalez) writes: >I just ftp'ed secret agent... is it me, or does this game SUCK?? It's just you ;) Seriously, it's just different. It's very much like Crystal Caves. The movement style is a bit different. That's the most fundamental thing. And there is perhaps more emphasis on maneuvering than shooting. But it can still be a pleasant evening. It was for me. -- Kevin Martin si...@ipl.rpi.edu "We're gonna need another Timmy!"
Re: duke nukem vs secret agent
Author: dmar... Dave Archer
Date: Sun, 17 May 1992 04:44
Date: Sun, 17 May 1992 04:44
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In article <RG.92May...@nymph.msel.unh.edu> r...@msel.unh.edu (Roger Gonzalez) writes:
>
>I just ftp'ed secret agent... is it me, or does this game SUCK??
>
>I loved Duke Nukem (and Keen 2), so I was very disappointed.
>I hated the conveyor-belt maze. Bleah. Took me forever.
I felt exactly the same way. (I also bought the other 2
parts of Duke.) Secret Agent lasted about 5 minutes on the
HD. Cosmic Cosmo is by the same guy that did Duke, it's
neat, has AdLib music too (I guess Duke didn't have it, I
didn't have a sound card when I played Duke).
Any that conveyor-belt maze was a pain. Killing Dr. Doom
after going through that thing was an anti-climax.
Dave
---
Note: I do not represent my employer or school, & sometimes not even myself.
Dave Archer | Internet: dmar...@acsu.buffalo.edu
| Bitnet: V116KZND@UBVMS
| GEnie: D.ARCHER
| Prodigy: Surely you jest!
God isn't dead, he just couldn't find a parking place.
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