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4 messages
4 total messages Started by cal... WSHB employee Sat, 23 May 1992 02:56
Star Trek 25th
#1096
Author: cal... WSHB employee
Date: Sat, 23 May 1992 02:56
8 lines
868 bytes
	Well I've got a question about what was posted by someone.
Someone made the comment about reducing speed to warp factor 1.  How
do you reduce speed.  Also I doesn't matter which way I head I seam to
never be able to catch up with the Enterprise II.  Any comments on that.
Also has anybody else (Like me.) took the alien weapon from off the Harry
Mudd salvage ship?  I didn't really notice any extra powerful punch from
it.  Is it just me?
Re: Star Trek 25th
#1097
Author: fr... Paul Ondercin
Date: Sat, 23 May 1992 18:18
33 lines
2210 bytes
In <13...@wshb.csms.com> cal...@wshb.csms.com ( WSHB employee) writes:


>	Well I've got a question about what was posted by someone.
>Someone made the comment about reducing speed to warp factor 1.  How
>do you reduce speed.  Also I doesn't matter which way I head I seam to
>never be able to catch up with the Enterprise II.  Any comments on that.
>Also has anybody else (Like me.) took the alien weapon from off the Harry
>Mudd salvage ship?  I didn't really notice any extra powerful punch from
>it.  Is it just me?


   Captain! I'm receiving a very weak spoiler alert!


   Use the numbers to change warp factor. If you haven't been changing speed,
then the other Enterprise has been maneuvering around you at high warp factors
before you can aim at him.

   I'm not really sure if the weapon helped at all. Maybe it wasn't installed
yet, maybe it does work (Didn't notice a difference), or maybe it does work,
and the other E. has more powerful shields, but you can complete the Mudd
episode without taking the weapon and be in deep do-do when you come up
against the E.

  Frnk! :>   ( Hope this helps! )
--
_____________________________________________________________________________.
!________Paul Ondercin, owner of "THE MACHINE", a 486 of epic power!__________!
|fr...@bucs1.bradley.edu   fr...@buhub.bradley.edu   fr...@camelot.bradley.edu   |
!_________ponder@heartland.bradley.edu_____________ae198@yfn.ysu.edu__________!
!___Frnkfrnkfrnkfrnkfrnk!!!___|_Just a little penguin that can only say Frnk!_!
!_*YOU* think you've got problems?_Ever worry about being eaten by a walrus?__!
HELP: Star Trek 25th
#1098
Author: c... John Costello
Date: Sat, 23 May 1992 18:57
21 lines
1430 bytes
Okay, I'm still puzzling over the manual and how to get characters to use
objects.  I managed to get McCoy to use his Medkit on someone, but I'm still
trying to get them to use anything else--like a phaser!!!!  It's truly 
frustrating to sit and watch all four of the landing party get mowed down
again and again.  

itsy-bitsy spoiler ahead


This is just in the first scenario, when the android Klingons pop up as you
approach the cave.  (Yes, Spock managed to inform me of that tidbit before
he caught a blaster in the chest.)  Anyway, I've mucked about with the controls
to little success....  Could someone mail me instructions on how to put the
phaser in Ensign Evertts hand, and then blast the Klingon android?  Or, should
I be up to something else at that point??

*sigh*whimper even*

Thanks,

Cos
Re: HELP: Star Trek 25th
#1099
Author: fr... Paul Ondercin
Date: Mon, 25 May 1992 17:57
11 lines
1264 bytes
   Click the cursor over to use, click use over to your inventory, and pick
the Phasor. Then start fireing.

	 Frnk! :>
--
_____________________________________________________________________________.
!________Paul Ondercin, owner of "THE MACHINE", a 486 of epic power!__________!
|fr...@bucs1.bradley.edu   fr...@buhub.bradley.edu   fr...@camelot.bradley.edu   |
!_________ponder@heartland.bradley.edu_____________ae198@yfn.ysu.edu__________!
!___Frnkfrnkfrnkfrnkfrnk!!!___|_Just a little penguin that can only say Frnk!_!
!_*YOU* think you've got problems?_Ever worry about being eaten by a walrus?__!
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