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Article #66550

Re: New 3D Game Rendering Method

#66550
From: c... Cliff Stabbert
Date: Fri, 22 Nov 1996 00:00
23 lines
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On 18 Nov 1996 22:29:38 -0800, Jonathan Blow <j...@bolt-action.com>
wrote:

<snip>

>Yes, I downloaded and ran the software.  It looks to me exactly
>like a raycasting voxel engine, so I assume that Mr. Janczewski
>has independently "discovered" this technique.  (He mentions on
>his web page "the two main types of graphics techniques" and doesn't
>at all mention voxels, so I assume he'd never heard of them.)

Well I'm all for praising people when they 'invent' something cool,
even if it's been done before...besides, I'm not sure that what
he's doing *is* like traditional voxel engines...not sure how
voxel engines work but the ones I've seen were landscapes
(Comanche (mix with sprites?), Terra Nova (mix with polys?), Magic
Carpet) and didn't seem to have lots of well-detailed 3D objects in
them.  If he can get this running at good frame rates with a large
world, as he claims, I would say he's doing something new - I haven't
seen a PC game that has that.

Cliff.
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From: c...@interport.net (Cliff Stabbert)
Subject: Re: New 3D Game Rendering Method
Date: 1996/11/22
Message-ID: <575v2q$8t9@park.interport.net>
X-Deja-AN: 198200584
references: <328FCA2B.6517@faza.win.net> <01bbd5de$e8e68ca0$0300a8c0@caladium.lw.net> <56rk4i$hfn@scam.XCF.Berkeley.EDU>
organization: Interport Communications Corp.
newsgroups: comp.sys.ibm.pc.hardware.video,comp.graphics.algorithms,comp.graphics.rendering.misc,comp.sys.ibm.pc.demos,comp.graphics.api.misc,comp.sys.ibm.pc.games,comp.sys.ibm.pc.games.action,comp.graphics.misc,rec.games.programmer,comp.sys.ibm.pc.games.misc,alt.3d
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