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Article #66482

Re: I love my Rap 10, but can I play games with Win95?

#66482
From: cirg... Robert Geraghty
Date: Tue, 23 Apr 1996 00:00
27 lines
1985 bytes
l.m...@ix.netcom.com(L. Meyer ) writes:
>In <317983...@accessone.com> Aaron Collins <ac...@accessone.com>
>writes: 
>>timing headache I was having with Cakewalk. Now, any game I download
>>and try to run in DOS, works just fine as long as I choose no sound!
>    If you are talking about digitized audio in DOS games, then you can
>forget about it. The RAP-10 is NOT a game (read SB-compatible) card,
>and I have never heard of a DOS game that would have native support for
>the RAP-10. But you should be able to use it for General MIDI sounds,
>since it's fully MPU compatible in UART mode.

With some games you may have to exit to DOS for the sound to work - 
since  the RAP10 is being used by Windows, an MSDOS prompt within windows 
may not be able to talk to it.  I think I *have* got G-MIDI to work 
either way.

The only game I've found which supports the RAP10 for digitised sound is 
Wing Commander III - and then only in 8 bit mono.  Wierd for a 16 bit 
stereo card.  Anything which runs in Windows itself (e.g. Peter Gabriel's 
Xplorer-1 or Myst) *will* support digital audio since they use the 
windows digital audio interface.

Rob
--
       Give someone the gift of a smile each day.
    Imagine how much happier a place the world could be!
har...@wordweb.com        8^)           http://www.wordweb.com
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From: cirg...@dingo.cc.uq.oz.au (Robert Geraghty)
Subject: Re: I love my Rap 10, but can I play games with Win95?
Date: 1996/04/23
Message-ID: <4lhlg0$nag@hobyah.cc.uq.oz.au>
X-Deja-AN: 150924229
references: <317983EC.679F@accessone.com> <4le0km$c4b@dfw-ixnews6.ix.netcom.com>
organization: University of Queensland
newsgroups: alt.music.makers.electronic,alt.music.midi,comp.sys.ibm.pc.sound,comp.sys.ibm.pc.games,rec.audio.pro,rec.music.makers.piano,comp.music.midi,rec.music.makers.synt,rec.audio.marketplace,alt.binaries.sounds.midi
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