Article View: comp.sys.ibm.pc.games
Article #1029Re: REVIEW: Hardball III
From: w... William Lechner
Date: Fri, 22 May 1992 13:01
Date: Fri, 22 May 1992 13:01
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In article <1992May22....@newshost.lanl.gov> mas...@beta.lanl.gov (David A. Masten) writes: >In article <920521230...@bottom.magnus.acs.ohio-state.edu> Edward K Jen <ej...@magnus.acs.ohio-state.edu> writes: >>It's the bottom of the fifth. Toronto vs. Detroit. And the score? >> R H E >>Toronto 31 43 1 >>Detroit 1 6 3 >> >I've read reviews in CGW and PC Mag that say the stat models in EWBBII, >Larussa, Hardball, etc are comparable to Strat-o-matic, Pursue the >Pennant, etc. I bet they never tried to play a season with those >games. Based on my experience with EWBBII and your comments on HBIII, >I doubt any of these graphics games compares in stat realism to the >text-based games. Oh yeah, Microleague TMC also fails, but more in >computer manager use of players than the stats per se. > >>- The computer is an IDIOT on defense. It also seems to base pitching >>substitions solely on pitch count (meaning that Detroit's starting pitcher got >>SHELLED for about 35 hits and 25 earned runs before being replaced in the top >>of the fifth. > >Again, I haven't seen a good computer manager yet in any EWBB, TMC, >whatever. Hopefully PtP's manager isn't brain-dead. I bet it does the >job. >Typical things I've seen in EWBB: >Weaver suggests you pull the pitcher who is getting hammered, if you ask >him. Yet that team IS computer managed, and doesn't take out the >starter. >Once it takes out the starter, it plays musical relievers. Often ends >up having to use a postion player on the mound. >Pinch hits a righty bum for righty Rickey Henderson. >Replaces a lefty hitter with a righty to face a righty. >Whats going on here? > >In Microleague TMC, the computer guards the lines in late innings >with a 2+ run lead. Wrong!! Guarding the lines is a one run strategy. >It also almost never stole. The '75 Sox stole ZERO bases in 162 games. > >So in summary, get these games if you want fun play, not stat realism >or intelligent managers. > >What I would want in a game like these: >Only let pitchers throw curveballs, not screwballs (unless they actually >do). How about knuckleballs for Candiotti and Hough. >Have the computer player adversely affected by hard throwers. >Really have the players stats (power etc) combine with the quality >of your swing to determine result. So no homers by Ozzie now matter >how well you swing. Homers by Canseco occasionally on mediocre swings. >Computer position fielders depending on count and type of pitcher. > >Just a few thoughts. Now that some of the glamore has wore off the graphics-based baseball simulations, let's talk about potential realism. APBA has released a new version of their baseball game that allows programming of the managers actions. No, not just the cheesy 0-5 setting, but actual expert system programming. You tell the computer the rules that you want your team coached by. If your pitcher gives up 35 runs and 50 hits prior to your relieving him, It's your own fault. You only want your pitcher to throw curveballs. Then program it. What only knuckleballs to Candiotti and Hough? Program it. This game has real potential in the field of arm-chair coaches. No more can you blame your teams mental mistakes on the computer. It was you who gave them their brains. Granted, the game still has the computer coach, but you can program it too. This may eliminate the senseless calls that it makes. APBA is still the leader in statistical realism and league replayibility (with PtP closing the gap daily). With the addition of a externally programable coach, your true coaching skills and knowledge of baseball should shine through (or fade away). I have no interests in APBA other than the respect they earned through the play of their games. The bottom line is: If you want to *really* coach a baseball team, then APBA has the answer (for a mere $100+ as was pointed out a couple of days ago). Bill Lechner w...@pmafire.inel.gov
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Newsgroups: comp.sys.ibm.pc.games Path: mbox-mo1.pugleaf.net!sparky!uunet!pmafire!wrl From: w...@pmafire.inel.gov (William Lechner) Message-ID: <1992May22.130131.23145@pmafire.inel.gov> Date: Fri, 22 May 92 13:01:31 GMT Organization: WINCO Subject: Re: REVIEW: Hardball III References: <9205212306.AA03253@bottom.magnus.acs.ohio-state.edu> <1992May22.024237.6609@newshost.lanl.gov> Distribution: usa Organization: WINCO Lines: 78 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit