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Article #881

SPOILER: Wolf 3D kills & komments

#881
From: ent... Daniel Gross
Date: Wed, 20 May 1992 22:52
118 lines
4523 bytes
O.k., first, the *** SPOILER *** stuff. Don't read
further if you want Wolf 3D to remain a challenge
for you.


























O.k., now for some simple stuff. Sorry about the extra linefeeds,
that's for the benefit of those using newsreaders that don't
recognize ^L's.

In "Death Incarnate" mode, some soldiers come after you, while some
remain hidden. All guards/SS/dogs have "trigger conditions," that
is some program event that will make them fight. About 50% of the
guards are triggered by opening a door to the room they're in.
Others are "provoked" by floor triggers. If you're in to the
techie stuff and have played with some of the map decoders/
editors now in circulation, you will notice that the hex code
for the plain floor is different than the code for a floor
"trigger position."

In terms of actual play, you can pull these guards out of hiding
in virtually all cases by moving fast into a room and then
out. In some of the most loaded rooms (e.g. Level 6) you may
take a hit or two, but with both hits from SS that's a worst-
case health loss of 30-40%. Assuming you've secured a fully  
automatic machine gun, you can then spray your crowd as
they come after you. Using this (quickly boring) technique,
I made it through the entire game in "Death Incarnate" on
a single life-time.

That's it for the spoiler. Two comments about the game:

1) The reason distribution is banned/restricted in Germany
should be obvious to anyone who's played the game. Nazi or
no, THE OBJECT OF THE GAME IS TO KILL TONS OF GERMANS!!!!
It may be a game to us as Americans, since we were on the
alleged "good side" of the war. I have no love for the
Third Reich, mind you, I just don't believe there's a
"good guy" in any war, especially one in which millions
of soldiers and civilians were killed on either side.
 
For those of you who don't read the papers, it may be
enlightening to learn that George Bush was found guilty
of over a dozen counts of war crimes in connection with
the intervention in Kuwait/Iraq. This same court oversaw
the prosecution of Nazi was criminals in Nuremberg.
 
The other aspect of the German restriction (and another
reason why we should all respect it) is that the
German nation & people have a huge chip on their shoulder
regarding this dark episode of their history. To
aggravate the problem, there is in Germany (as there
is elsewhere in Europe) a number of youth gangs who,
for reasons ranging from shock value to pathological
identification, openly display pride and fealty to
Nazi values and politics (although most of them just
wear swastikas and don't understand half of Mein
Kampf, since full understanding requires post-
graduate training in psychology).

I suspect Germany (read: its government) does not want
to introduce any more paraphenalia (especially software
which is free and easily copied) that will further
excite the twisted, bored adolescent minds who have
gobbled up Nazism as a fashion statement.

On a lighter note, comment re: the game itself:

I have been playing with WMAP.C and am, like others,
trying to come up with a neat interface for editing 
the maps to make things more interesting. However, I
no longer enjoy shooting Nazis (who are still,
symbolically, people, even if they are bitmapped).
 
I would be interested in info concerning the layouts
of the bitmaps and texture maps so that I could
replace those as well as the mazes. At that point,
we're left with a game engine which is still
inherently shoot-em-up, but I could, e.g., make
a Dadaist version where you were chased by tables
and pillars. I think I could really enjoy that
game. Has anyone tinkered with these other files
(i.e. other than MAPTEMP.WL1)? Send me e-mail.
 
Finally, see my other posting for the HARDEST
way to play Wolf3d.

Daniel



-- 
  Daniel Gross              \  My opinions ALWAYS
  FLOW Research, Inc.       |  reflect those of my company.
  ent...@panix.com         |  If yours don't, consider quitting.
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Path: mbox-mo1.pugleaf.net!sparky!uunet!cs.utexas.edu!sun-barr!rutgers!cmcl2!panix!entropy
From: ent...@panix.com (Daniel Gross)
Newsgroups: comp.sys.ibm.pc.games
Subject: SPOILER: Wolf 3D kills & komments
Message-ID: <1992May20.225229.13916@panix.com>
Date: 20 May 92 22:52:29 GMT
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