Article View: comp.sys.ibm.pc.games
Article #139Battletech:The IBM Sim
From: spec... MirsegranThanatos
Date: Wed, 20 May 1992 09:28
Date: Wed, 20 May 1992 09:28
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1495 bytes
After getting royally annoyed at the lack of a GOOD BattleTech program out there
for the IBM, my friend and I have begun to undertake the task of faithfully
converting Battletech to the IBM. There will be a mech+vehicle+areospace design
design program, and a combat sim which will follow the rules very faithfully,
with several custom variants availible to switch in.
Included:
Almost everything except Omnimechs
Simple character system.
Dropships
Areospace
Mechs
Vehicles
HUGE worldmaps...
Needed:
Your 'mech designs!
Your ideas and input!
E
Please e-mail me if you have any suggestions. We are considering dropping
EGA support, but if enough of you people out there say that you want it, it's
in! Also needed:
Technical Details
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<1992May20.092833.11192@u.washington.edu>Path:
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Path: mbox-mo1.pugleaf.net!sparky!uunet!munnari.oz.au!mips!mips!think.com!ames!bionet!raven.alaska.edu!news.u.washington.edu!milton.u.washington.edu!spectatr From: spec...@milton.u.washington.edu (Mirsegran/Thanatos) Newsgroups: comp.sys.ibm.pc.games Subject: Battletech:The IBM Sim Keywords: Battletech,Mechs Message-ID: <1992May20.092833.11192@u.washington.edu> Date: 20 May 92 09:28:33 GMT References: <deb.61@loni.ucla.edu> <1992May19.021536.29153@lclark.edu> <1992May19.190019.18014@terminator.cc.umich.edu> Sender: ne...@u.washington.edu (USENET News System) Organization: University of Washington, Seattle Lines: 22 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit