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Article #73

Re: 3-D Games causing SeaSickness?

#73
From: sha... Mark Shanks
Date: Wed, 13 May 1992 23:16
23 lines
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In article <s+nk2...@netcom.com> s...@netcom.com (Steve A. Feinstein) writes:
>I've been playing Wolfenstein 3-D for the past few days, and have
>noticed that if I play for more than about a half of an hour I start
>to get real nauseous and start to sweat.  Very much like sea-sickness.
>Has anyone ever experienced this phenomenon with other 3-D games?
>Flight simulators? 
>I wonder if there's ever been a study of this phenomenon in and
>medical litterature?

Steve,
This is a fairly well-recognized phenomena known to the human factors
community as simulator sickness. Its source is the conflict between
visual cues and vestibular (motion and/or orientation) cues. When I
worked at McAir in St. Louis, I frequently used the F/A-18 flight
simulator for evaluations, and experienced the same problems; in fact,
there was nearly a direct correlation between the amount of actual flying
an individual had done and the degree to which they were afflicted with simulator sickness. The services have done quite a bit of research in this
area, but I'm sorry to say there's nothing you can do about it except stop
playing when you get adverse symptoms.
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Mark Shanks
Principal Engineer, 777 Displays
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From: sha...@saifr00.cfsat.honeywell.com (Mark Shanks)
Subject: Re: 3-D Games causing SeaSickness?
Message-ID: <1992May13.231656.12895@saifr00.cfsat.honeywell.com>
Sender: Mark Shanks
Organization: Honeywell Air Transport Systems Division
References: <s+nk2mr.saf@netcom.com>
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Date: Wed, 13 May 92 23:16:56 GMT
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