Article View: comp.sys.ibm.pc.games
Article #952Re: Review of stunts
From: dme2... David M. Erazmus
Date: Thu, 21 May 1992 18:18
Date: Thu, 21 May 1992 18:18
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2635 bytes
Usually Dazed <cl...@magnus.acs.ohio-state.edu> writes: >I have a game I think its called STUNT DRIVER (havent looked at it for a >while) and its pretty much like the first version of the game that Atari had >in the arcades. I enjoyed the game alot when I played ( no time recently ). > Features I remember: > -U can switch between about 10 cars, their color, manual vs auto > -U can choose from a number of tracks > -U can change the graphics level to increase play speed > -U can choose from several (5?) drivers to drive against (or clock) > -there is a track editor that u can design U'r own track Well there are two stunt driving games that I have: STUNTS by Borland and STUNT DRIVER by Spectrum Holobyte. Both have many of the features you describe but I think you're talking about STUNTS. STUNT DRIVER is a horrible game that doesn't even run "smoothly" on my 386-25. It runs "quickly", but the animation is hardly smooth or realistic. STUNTS looks much better and you have a better "sense" of flying through the air or rolling through a loop than you do with STUNT DRIVER. The track editor for STUNTS has more "pieces" for you to create unique, multi-leveled stunt tracks. While it IS playable on a 286, I would recommend at least a 386 (386SX?) for smooth response. If you're familiar with the TEST DRIVE games, then you'll have no trouble with the controls as STUNTS was created by the same people who did TEST DRIVE II. If you ARE talking about STUNT DRIVER, then my advice is, "DON'T BUY IT AT ANY PRICE!!!" You could find this game in the trash, install it, play it, and still feel ripped-off for the time you spent on it. Oh yeah. One more thing: Racing an opponent in STUNTS really slows things down, so have at least a 386 for that (though racing against the clock is still pretty enjoyable). I have found that, when faced with a track YOU designed, the computer drivers often cannot finish (they crack up somewhere along the way) -Dave Erazmus Champaign, IL
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Newsgroups: comp.sys.ibm.pc.games Path: mbox-mo1.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!moe.ksu.ksu.edu!ux1.cso.uiuc.edu!news.cso.uiuc.edu!uxa.cso.uiuc.edu!dme21270 From: dme2...@uxa.cso.uiuc.edu (David M. Erazmus) Subject: Re: Review of stunts References: <CMM.0.90.2.706459527.clane@magnus.acs.ohio-state.edu> Message-ID: <BoM5Iw.GGA@news.cso.uiuc.edu> Sender: use...@news.cso.uiuc.edu (Net Noise owner) Organization: University of Illinois at Urbana Date: Thu, 21 May 1992 18:18:30 GMT Lines: 34 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit