🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: comp.sys.ibm.pc.games
Article #952

Re: Review of stunts

#952
From: dme2... David M. Erazmus
Date: Thu, 21 May 1992 18:18
34 lines
2635 bytes
Usually Dazed <cl...@magnus.acs.ohio-state.edu> writes:

>I have a game I think its called STUNT DRIVER (havent looked at it for a
>while) and its pretty much like the first version of the game that Atari had
>in the arcades.  I enjoyed the game alot when I played ( no time recently ).

>	Features I remember: 
>	-U can switch between about 10 cars, their color, manual vs auto
>	-U can choose from a number of tracks
>	-U can change the graphics level to increase play speed
>	-U can choose from several (5?) drivers to drive against (or clock)
>	-there is a track editor that u can design U'r own track

Well there are two stunt driving games that I have: STUNTS by Borland and 
STUNT DRIVER by Spectrum Holobyte.  Both have many of the features you describe
but I think you're talking about STUNTS.  STUNT DRIVER is a horrible game that
doesn't even run "smoothly" on my 386-25.  It runs "quickly", but the animation
is hardly smooth or realistic.  STUNTS looks much better and you have a better
"sense" of flying through the air or rolling through a loop than you do with
STUNT DRIVER.  The track editor for STUNTS has more "pieces" for you to create
unique, multi-leveled stunt tracks.  While it IS playable on a 286, I would
recommend at least a 386 (386SX?) for smooth response.  If you're familiar with
the TEST DRIVE games, then you'll have no trouble with the controls as STUNTS
was created by the same people who did TEST DRIVE II.
  If you ARE talking about STUNT DRIVER, then my advice is, "DON'T BUY IT AT
ANY PRICE!!!"  You could find this game in the trash, install it, play it, and
still feel ripped-off for the time you spent on it. 
  Oh yeah. One more thing: Racing an opponent in STUNTS really slows things
down, so have at least a 386 for that (though racing against the clock is still
pretty enjoyable).  I have found that, when faced with a track YOU designed, 
the computer drivers often cannot finish (they crack up somewhere along the way)

				-Dave Erazmus
				 Champaign, IL
Technical Details
Message-ID: <BoM5Iw.GGA@news.cso.uiuc.edu>
Path: mbox-mo1.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!moe.ksu.ksu.edu!ux1.cso.uiuc.edu!news.cso.uiuc.edu!uxa.cso.uiuc.edu!dme21270
References: <CMM.0.90.2.706459527.clane@magnus.acs.ohio-state.edu>

Show Full Headers
Complete Article Headers
Newsgroups: comp.sys.ibm.pc.games
Path: mbox-mo1.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!moe.ksu.ksu.edu!ux1.cso.uiuc.edu!news.cso.uiuc.edu!uxa.cso.uiuc.edu!dme21270
From: dme2...@uxa.cso.uiuc.edu (David M. Erazmus)
Subject: Re: Review of stunts
References: <CMM.0.90.2.706459527.clane@magnus.acs.ohio-state.edu>
Message-ID: <BoM5Iw.GGA@news.cso.uiuc.edu>
Sender: use...@news.cso.uiuc.edu (Net Noise owner)
Organization: University of Illinois at Urbana
Date: Thu, 21 May 1992 18:18:30 GMT
Lines: 34
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit